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author | Porteries Tristan <republicthunderbolt9@gmail.com> | 2015-07-03 12:47:48 +0300 |
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committer | Porteries Tristan <republicthunderbolt9@gmail.com> | 2015-07-03 12:47:48 +0300 |
commit | 145ab8c49efe0de188a55f4c682dd5fcf916f105 (patch) | |
tree | 543a2dd491a0601be32d7486bd2ee92868656d8d /doc/python_api/rst/bge_types | |
parent | 659e5234afcd09db6b9000990d66d3e59880e29a (diff) |
BGE: Extend Python API for KX_BlenderMaterial (specular, diffuse…)
Add support for material diffuse, specular… in KX_BlenderMaterial python proxy. And use mathutils in KX_BlenderMaterial for the specular and diffuse color in KX_BlenderMaterial.
Reviewers: sybren, brita_, kupoman, agoose77, dfelinto, moguri, campbellbarton, hg1
Reviewed By: moguri, campbellbarton, hg1
Subscribers: dfelinto
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1298
Diffstat (limited to 'doc/python_api/rst/bge_types')
-rw-r--r-- | doc/python_api/rst/bge_types/bge.types.KX_BlenderMaterial.rst | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_BlenderMaterial.rst b/doc/python_api/rst/bge_types/bge.types.KX_BlenderMaterial.rst index 80450526c9a..17f54031ec3 100644 --- a/doc/python_api/rst/bge_types/bge.types.KX_BlenderMaterial.rst +++ b/doc/python_api/rst/bge_types/bge.types.KX_BlenderMaterial.rst @@ -89,6 +89,48 @@ base class --- :class:`PyObjectPlus` :return: the material's shader :rtype: :class:`BL_Shader` + .. attribute:: alpha + + The material's alpha transparency. + + :type: float between 0.0 and 1.0 inclusive + + .. attribute:: hardness + + How hard (sharp) the material's specular reflection is. + + :type: integer between 1 and 511 inclusive + + .. attribute:: emit + + Amount of light to emit. + + :type: float between 0.0 and 2.0 inclusive + + .. attribute:: specularIntensity + + How intense (bright) the material's specular reflection is. + + :type: float between 0.0 and 1.0 inclusive + + .. attribute:: diffuseIntensity + + The material's amount of diffuse reflection. + + :type: float between 0.0 and 1.0 inclusive + + .. attribute:: specularColor + + The material's specular color. + + :type: :class:`mathutils.Color` + + .. attribute:: diffuseColor + + The material's diffuse color. + + :type: :class:`mathutils.Color` + .. method:: setBlending(src, dest) Set the pixel color arithmetic functions. |