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authorDalai Felinto <dfelinto@gmail.com>2011-09-25 03:50:00 +0400
committerDalai Felinto <dfelinto@gmail.com>2011-09-25 03:50:00 +0400
commit51555877b0e041e779cb59517ce978e81f924498 (patch)
tree186d791eafac9e25aaaf15dd7172d2fa848e96b9 /doc/python_api/rst/change_log.rst
parente5b98f7a2fcbc9c13a9705d245907b9cc3f51a52 (diff)
manual update on changelog (python API)
Change as suggested by Campbell. I'm not sure if this is the way to do for enums, I will check with him later
Diffstat (limited to 'doc/python_api/rst/change_log.rst')
-rw-r--r--doc/python_api/rst/change_log.rst44
1 files changed, 24 insertions, 20 deletions
diff --git a/doc/python_api/rst/change_log.rst b/doc/python_api/rst/change_log.rst
index 3b7635f4bfb..8ed161a236b 100644
--- a/doc/python_api/rst/change_log.rst
+++ b/doc/python_api/rst/change_log.rst
@@ -1042,26 +1042,6 @@ Added
* :class:`bpy.types.Texture.evaluate`
-bpy.types.MeshTextureFace
--------------------------
-
-Removed
-^^^^^^^
-
-* **blend_type**
-* **hide**
-* **use_alpha_sort**
-* **use_billboard**
-* **use_bitmap_text**
-* **use_blend_shared**
-* **use_collision**
-* **use_halo**
-* **use_image**
-* **use_light**
-* **use_object_color**
-* **use_shadow_cast**
-* **use_twoside**
-
bpy.types.ToolSettings
----------------------
@@ -1400,3 +1380,27 @@ Added
* :class:`bpy.types.SceneGameData.restrict_animation_updates`
* :class:`bpy.types.SceneGameData.show_obstacle_simulation`
+bpy.types.MeshTextureFace
+-------------------------
+
+Removed
+^^^^^^^
+
+* **use_image**
+* **use_object_color**
+* **use_blend_shared**
+
+Moved
+^^^^^
+
+* **hide** -> :class:`bpy.types.Material.game_settings.invisible`
+* **use_collision** -> :class:`bpy.types.Material.game_settings.physics`
+* **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless`
+* **use_twoside** -> :class:`bpy.types.Material.game_settings.back_culling`
+* **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text`
+* **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend`
+* **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend`
+* **use_billboard** -> :class:`bpy.types.Material.game_settings.face_orientation`
+* **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation`
+* **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation`
+