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author | Howard Trickey <howard.trickey@gmail.com> | 2012-03-23 18:29:59 +0400 |
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committer | Howard Trickey <howard.trickey@gmail.com> | 2012-03-23 18:29:59 +0400 |
commit | ef1d3a399300dc58c9738362b02f57765e436201 (patch) | |
tree | 7f8ece1305d0ad2e6960e8fb2508801fd9a984d8 /doc/python_api/rst/include__bmesh.rst | |
parent | 87681b46eafede158543233c92d5d32874014b77 (diff) |
Fixed a couple of typos in the Python API docs
Diffstat (limited to 'doc/python_api/rst/include__bmesh.rst')
-rw-r--r-- | doc/python_api/rst/include__bmesh.rst | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/python_api/rst/include__bmesh.rst b/doc/python_api/rst/include__bmesh.rst index 025788ae9f4..a8d299a5894 100644 --- a/doc/python_api/rst/include__bmesh.rst +++ b/doc/python_api/rst/include__bmesh.rst @@ -110,10 +110,10 @@ Keeping a Correct State When modeling in blender there are certain assumptions made about the state of the mesh. * hidden geometry isn't selected. -* when an edge is selected, its vertices's are selected too. -* when a face is selected, its edges and vertices's are selected. +* when an edge is selected, its vertices are selected too. +* when a face is selected, its edges and vertices are selected. * duplicate edges / faces don't exist. -* faces have at least 3 vertices's. +* faces have at least 3 vertices. To give developers flexibility these conventions are not enforced, however tools must leave the mesh in a valid state else other tools may behave incorrectly. |