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authorHoward Trickey <howard.trickey@gmail.com>2012-03-23 18:29:59 +0400
committerHoward Trickey <howard.trickey@gmail.com>2012-03-23 18:29:59 +0400
commitef1d3a399300dc58c9738362b02f57765e436201 (patch)
tree7f8ece1305d0ad2e6960e8fb2508801fd9a984d8 /doc/python_api/rst/include__bmesh.rst
parent87681b46eafede158543233c92d5d32874014b77 (diff)
Fixed a couple of typos in the Python API docs
Diffstat (limited to 'doc/python_api/rst/include__bmesh.rst')
-rw-r--r--doc/python_api/rst/include__bmesh.rst6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/python_api/rst/include__bmesh.rst b/doc/python_api/rst/include__bmesh.rst
index 025788ae9f4..a8d299a5894 100644
--- a/doc/python_api/rst/include__bmesh.rst
+++ b/doc/python_api/rst/include__bmesh.rst
@@ -110,10 +110,10 @@ Keeping a Correct State
When modeling in blender there are certain assumptions made about the state of the mesh.
* hidden geometry isn't selected.
-* when an edge is selected, its vertices's are selected too.
-* when a face is selected, its edges and vertices's are selected.
+* when an edge is selected, its vertices are selected too.
+* when a face is selected, its edges and vertices are selected.
* duplicate edges / faces don't exist.
-* faces have at least 3 vertices's.
+* faces have at least 3 vertices.
To give developers flexibility these conventions are not enforced,
however tools must leave the mesh in a valid state else other tools may behave incorrectly.