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author | Antony Riakiotakis <kalast@gmail.com> | 2014-09-08 20:15:42 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-09-08 20:15:42 +0400 |
commit | d9ffc99e66d659ac887d801b9cc071b4c3f9b8ab (patch) | |
tree | d88e83b5a9edab115081641d26c811b6aa22296a /doc/python_api/rst/info_gotcha.rst | |
parent | 551ebaa3dd758bc1975548c28766bfa3159d3846 (diff) | |
parent | b1490e39dd1017e51984d8a34d226e869bbb25df (diff) |
Merge branch 'master' into soc-2014-viewport_fxsoc-2014-viewport_fx
I have resolved some differences, for instance selection code which was more or less a stub, to be
the same as master. This will have to be fixed later.
Conflicts:
CMakeLists.txt
intern/ghost/CMakeLists.txt
intern/ghost/intern/GHOST_SystemWin32.cpp
intern/ghost/intern/GHOST_Window.cpp
intern/ghost/intern/GHOST_WindowWin32.cpp
intern/ghost/intern/GHOST_WindowX11.cpp
source/blender/blenlib/BLI_math_matrix.h
source/blender/blenlib/intern/math_matrix.c
source/blender/gpu/CMakeLists.txt
source/blender/gpu/GPU_select.h
source/blender/gpu/intern/gpu_buffers.c
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_extensions.c
source/blender/gpu/intern/gpu_select.c
source/blender/gpu/shaders/gpu_shader_simple_vert.glsl
source/blender/nodes/CMakeLists.txt
Diffstat (limited to 'doc/python_api/rst/info_gotcha.rst')
-rw-r--r-- | doc/python_api/rst/info_gotcha.rst | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/doc/python_api/rst/info_gotcha.rst b/doc/python_api/rst/info_gotcha.rst index 5817f0f0d67..35f9c1bda9f 100644 --- a/doc/python_api/rst/info_gotcha.rst +++ b/doc/python_api/rst/info_gotcha.rst @@ -408,17 +408,19 @@ These returns the absolute path which can be used with native python modules. Unicode Problems ================ -Python supports many different encodings so there is nothing stopping you from writing a script in latin1 or iso-8859-15. +Python supports many different encodings so there is nothing stopping you from +writing a script in ``latin1`` or ``iso-8859-15``. See `pep-0263 <http://www.python.org/dev/peps/pep-0263/>`_ -However this complicates things for the python api because blend files themselves don't have an encoding. +However this complicates matters for Blender's Python API because ``.blend`` files don't have an explicit encoding. -To simplify the problem for python integration and script authors we have decided all strings in blend files **must** be UTF-8 or ASCII compatible. +To avoid the problem for Python integration and script authors we have decided all strings in blend files +**must** be ``UTF-8``, ``ASCII`` compatible. This means assigning strings with different encodings to an object names for instance will raise an error. -Paths are an exception to this rule since we cannot ignore the existane of non-utf-8 paths on peoples filesystems. +Paths are an exception to this rule since we cannot ignore the existence of non ``UTF-8`` paths on users file-system. This means seemingly harmless expressions can raise errors, eg. |