diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-12-28 16:37:08 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-12-28 16:37:08 +0300 |
commit | a522469940375a22792356e40a4dcd7b949893d7 (patch) | |
tree | 456452c172fb937697cfa6a6853f5efaf3900274 /doc/python_api/rst | |
parent | 11ae06b0b7442d63904270e8b72266e5fa3519cf (diff) |
Various UI message and API doc tweaks and fixes.
Mostly from patch D2256 by Aaron Carlisle (@Blendify), thanks!
Diffstat (limited to 'doc/python_api/rst')
-rw-r--r-- | doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst | 18 | ||||
-rw-r--r-- | doc/python_api/rst/info_api_reference.rst | 2 |
2 files changed, 10 insertions, 10 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst index d8cc5e45e83..c5729fd5b19 100644 --- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst +++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst @@ -405,7 +405,7 @@ base class --- :class:`SCA_IObject` .. note:: - This attribute is experemental and may be removed (but probably wont be). + This attribute is experimental and may be removed (but probably wont be). .. note:: @@ -419,7 +419,7 @@ base class --- :class:`SCA_IObject` .. note:: - This attribute is experemental and may be removed (but probably wont be). + This attribute is experimental and may be removed (but probably wont be). .. note:: @@ -453,7 +453,7 @@ base class --- :class:`SCA_IObject` .. attribute:: childrenRecursive - all children of this object including childrens children, (read-only). + all children of this object including children's children, (read-only). :type: :class:`CListValue` of :class:`KX_GameObject`'s @@ -536,7 +536,7 @@ base class --- :class:`SCA_IObject` .. method:: getAxisVect(vect) - Returns the axis vector rotates by the objects worldspace orientation. + Returns the axis vector rotates by the object's worldspace orientation. This is the equivalent of multiplying the vector by the orientation matrix. :arg vect: a vector to align the axis. @@ -596,7 +596,7 @@ base class --- :class:`SCA_IObject` Gets the game object's linear velocity. - This method returns the game object's velocity through it's centre of mass, ie no angular velocity component. + This method returns the game object's velocity through it's center of mass, ie no angular velocity component. :arg local: * False: you get the "global" velocity ie: relative to world orientation. @@ -609,7 +609,7 @@ base class --- :class:`SCA_IObject` Sets the game object's linear velocity. - This method sets game object's velocity through it's centre of mass, + This method sets game object's velocity through it's center of mass, ie no angular velocity component. This requires a dynamic object. @@ -814,7 +814,7 @@ base class --- :class:`SCA_IObject` # do something pass - The face paremeter determines the orientation of the normal. + The face parameter determines the orientation of the normal. * 0 => hit normal is always oriented towards the ray origin (as if you casted the ray from outside) * 1 => hit normal is the real face normal (only for mesh object, otherwise face has no effect) @@ -911,7 +911,7 @@ base class --- :class:`SCA_IObject` .. note:: - The gameObject argument has an advantage that it can convert from a mesh with modifiers applied (such as subsurf). + The gameObject argument has an advantage that it can convert from a mesh with modifiers applied (such as the Subdivision Surface modifier). .. warning:: @@ -919,7 +919,7 @@ base class --- :class:`SCA_IObject` .. warning:: - If the object is a part of a combound object it will fail (parent or child) + If the object is a part of a compound object it will fail (parent or child) .. warning:: diff --git a/doc/python_api/rst/info_api_reference.rst b/doc/python_api/rst/info_api_reference.rst index 43469fc0cb7..5ef5866c44a 100644 --- a/doc/python_api/rst/info_api_reference.rst +++ b/doc/python_api/rst/info_api_reference.rst @@ -204,7 +204,7 @@ Lets say we want to access the texture of a brush via Python, to adjust its ``co - Start in the default scene and enable 'Sculpt' mode from the 3D-View header. - From the toolbar expand the **Texture** panel and add a new texture. - *Notice the texture button its self doesn't have very useful links (you can check the tool-tips).* + *Notice the texture button its self doesn't have very useful links (you can check the tooltips).* - The contrast setting isn't exposed in the sculpt toolbar, so view the texture in the properties panel... - In the properties button select the Texture context. |