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authorCampbell Barton <ideasman42@gmail.com>2012-11-22 12:30:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-11-22 12:30:54 +0400
commit762016c74602102634ec2e692433c0feab7952e7 (patch)
treefaca7ed8321c5f97e166dd1d2c033e1589871b91 /doc/python_api/rst
parent74ffa7bb8a3f537167c61b512c60534065bedfbe (diff)
indentation edits
Diffstat (limited to 'doc/python_api/rst')
-rw-r--r--doc/python_api/rst/bge.logic.rst14
-rw-r--r--doc/python_api/rst/bge.types.rst36
2 files changed, 25 insertions, 25 deletions
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst
index e331d7038cb..d3a5e3d7c2f 100644
--- a/doc/python_api/rst/bge.logic.rst
+++ b/doc/python_api/rst/bge.logic.rst
@@ -1025,43 +1025,43 @@ Armature Channel
.. data:: ROT_QUAT
Use quaternion in rotation attribute to update bone rotation.
-
+
:value: 0
.. data:: ROT_XYZ
Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
-
+
:value: 1
.. data:: ROT_XZY
Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
-
+
:value: 2
.. data:: ROT_YXZ
Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
-
+
:value: 3
.. data:: ROT_YZX
Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
-
+
:value: 4
.. data:: ROT_ZXY
Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
-
+
:value: 5
.. data:: ROT_ZYX
Use euler_rotation and apply angles on bone's X, Y, Z axis successively.
-
+
:value: 6
diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst
index c24d51a9e4f..9ee5b51a33e 100644
--- a/doc/python_api/rst/bge.types.rst
+++ b/doc/python_api/rst/bge.types.rst
@@ -1026,7 +1026,7 @@ Types
The object's parent object. (read-only).
:type: :class:`KX_GameObject` or None
-
+
.. attribute:: groupMembers
Returns the list of group members if the object is a group object, otherwise None is returned.
@@ -1138,30 +1138,30 @@ Types
The object's world space transform matrix. 4x4 Matrix.
:type: :class:`mathutils.Matrix`
-
+
.. attribute:: localLinearVelocity
- The object's local linear velocity. [x, y, z]
-
- :type: :class:`mathutils.Vector`
-
+ The object's local linear velocity. [x, y, z]
+
+ :type: :class:`mathutils.Vector`
+
.. attribute:: worldLinearVelocity
The object's world linear velocity. [x, y, z]
-
- :type: :class:`mathutils.Vector`
-
+
+ :type: :class:`mathutils.Vector`
+
.. attribute:: localAngularVelocity
The object's local angular velocity. [x, y, z]
-
- :type: :class:`mathutils.Vector`
-
+
+ :type: :class:`mathutils.Vector`
+
.. attribute:: worldAngularVelocity
The object's world angular velocity. [x, y, z]
-
- :type: :class:`mathutils.Vector`
+
+ :type: :class:`mathutils.Vector`
.. attribute:: timeOffset
@@ -2930,8 +2930,8 @@ Types
.. method:: instantAddObject()
adds the object without needing to calling SCA_PythonController.activate()
-
- .. note:: Use objectLastCreated to get the newly created object.
+
+ .. note:: Use objectLastCreated to get the newly created object.
.. class:: KX_SCA_DynamicActuator(SCA_IActuator)
@@ -3486,7 +3486,7 @@ Types
Whether or not the character is on the ground. (read-only)
- :type: boolean
+ :type: boolean
.. attribute:: gravity
@@ -4319,7 +4319,7 @@ Types
.. attribute:: projection_matrix
This camera's 4x4 projection matrix.
-
+
.. note::
This is the identity matrix prior to rendering the first frame (any Python done on frame 1).