diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-04-07 11:53:28 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-04-07 11:53:28 +0400 |
commit | 24b012c978b4e51f5ef8efa28c82a7bf24dc902f (patch) | |
tree | b7b81f4c726e869d7fdc2e7867b27d4c71167d5a /doc/python_api/rst | |
parent | 8d100c032e515b93a5aefe5928f85aecec2d7c70 (diff) |
Sphinx RNA API changelog generator.
- lists added and removed functions and properties.
- lists renamed properties (does fuzzy comparison using min/max, description, type)
- lists functions with arguments changed.
Committed change log from 2.56 -> 2.57:
http://www.blender.org/documentation/250PythonDoc/change_log.html
Diffstat (limited to 'doc/python_api/rst')
-rw-r--r-- | doc/python_api/rst/change_log.rst | 698 |
1 files changed, 698 insertions, 0 deletions
diff --git a/doc/python_api/rst/change_log.rst b/doc/python_api/rst/change_log.rst new file mode 100644 index 00000000000..7035ef4311b --- /dev/null +++ b/doc/python_api/rst/change_log.rst @@ -0,0 +1,698 @@ +Blender API Change Log +********************** + +.. note, this document is auto generated by sphinx_changelog_gen.py + + +2.56 to 2.57 +============ +bpy.types.SplineBezierPoints +---------------------------- + +Function Arguments +^^^^^^^^^^^^^^^^^^ + +* :class:`bpy.types.SplineBezierPoints.friction` (count), *was (number)* + +bpy.types.RenderSettings +------------------------ + +Added +^^^^^ + +* :class:`bpy.types.RenderSettings.use_stamp_lens` + +Removed +^^^^^^^ + +* **use_backbuf** + +bpy.types.ActionPoseMarkers +--------------------------- + +Added +^^^^^ + +* :class:`bpy.types.ActionPoseMarkers.active` +* :class:`bpy.types.ActionPoseMarkers.active_index` + +bpy.types.SpaceImageEditor +-------------------------- + +Renamed +^^^^^^^ + +* **curves** -> :class:`bpy.types.SpaceImageEditor.curve` + +bpy.types.Scene +--------------- + +Removed +^^^^^^^ + +* **network_render** + +bpy.types.GameObjectSettings +---------------------------- + +Added +^^^^^ + +* :class:`bpy.types.GameObjectSettings.use_material_physics_fh` + +Removed +^^^^^^^ + +* **use_material_physics** + +bpy.types.SplinePoints +---------------------- + +Function Arguments +^^^^^^^^^^^^^^^^^^ + +* :class:`bpy.types.SplinePoints.use_material_physics` (count), *was (number)* + +bpy.types.Area +-------------- + +Added +^^^^^ + +* :class:`bpy.types.Area.height` +* :class:`bpy.types.Area.width` + +bpy.types.SolidifyModifier +-------------------------- + +Added +^^^^^ + +* :class:`bpy.types.SolidifyModifier.material_offset` +* :class:`bpy.types.SolidifyModifier.material_offset_rim` + +Removed +^^^^^^^ + +* **use_rim_material** + +bpy.types.UserPreferencesEdit +----------------------------- + +Removed +^^^^^^^ + +* **use_keyframe_insert_keyingset** + +bpy.types.MaterialTextureSlot +----------------------------- + +Added +^^^^^ + +* :class:`bpy.types.MaterialTextureSlot.bump_method` +* :class:`bpy.types.MaterialTextureSlot.bump_objectspace` + +Removed +^^^^^^^ + +* **use_old_bump** + +bpy.types.ExplodeModifier +------------------------- + +Added +^^^^^ + +* :class:`bpy.types.ExplodeModifier.particle_uv` +* :class:`bpy.types.ExplodeModifier.use_edge_cut` + +Removed +^^^^^^^ + +* **use_edge_split** + +bpy.types.Node +-------------- + +Added +^^^^^ + +* :class:`bpy.types.Node.label` + +bpy.types.RigidBodyJointConstraint +---------------------------------- + +Added +^^^^^ + +* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_x` +* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_y` +* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_z` +* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_x` +* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_y` +* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_z` +* :class:`bpy.types.RigidBodyJointConstraint.limit_max_x` +* :class:`bpy.types.RigidBodyJointConstraint.limit_max_y` +* :class:`bpy.types.RigidBodyJointConstraint.limit_max_z` +* :class:`bpy.types.RigidBodyJointConstraint.limit_min_x` +* :class:`bpy.types.RigidBodyJointConstraint.limit_min_y` +* :class:`bpy.types.RigidBodyJointConstraint.limit_min_z` + +Removed +^^^^^^^ + +* **limit_cone_max** +* **limit_cone_min** +* **limit_generic_max** +* **limit_generic_min** + +bpy.types.KeyMap +---------------- + +Renamed +^^^^^^^ + +* **items** -> :class:`bpy.types.KeyMap.keymap_items` + +bpy.types.SpaceNodeEditor +------------------------- + +Added +^^^^^ + +* :class:`bpy.types.SpaceNodeEditor.backdrop_channels` +* :class:`bpy.types.SpaceNodeEditor.backdrop_x` +* :class:`bpy.types.SpaceNodeEditor.backdrop_y` +* :class:`bpy.types.SpaceNodeEditor.backdrop_zoom` +* :class:`bpy.types.SpaceNodeEditor.use_auto_render` + +bpy.types.SPHFluidSettings +-------------------------- + +Added +^^^^^ + +* :class:`bpy.types.SPHFluidSettings.factor_density` +* :class:`bpy.types.SPHFluidSettings.factor_radius` +* :class:`bpy.types.SPHFluidSettings.factor_repulsion` +* :class:`bpy.types.SPHFluidSettings.factor_rest_length` +* :class:`bpy.types.SPHFluidSettings.factor_stiff_viscosity` +* :class:`bpy.types.SPHFluidSettings.plasticity` +* :class:`bpy.types.SPHFluidSettings.repulsion` +* :class:`bpy.types.SPHFluidSettings.spring_frames` +* :class:`bpy.types.SPHFluidSettings.stiff_viscosity` +* :class:`bpy.types.SPHFluidSettings.use_initial_rest_length` +* :class:`bpy.types.SPHFluidSettings.use_viscoelastic_springs` +* :class:`bpy.types.SPHFluidSettings.yield_ratio` + +Removed +^^^^^^^ + +* **stiffness_near** +* **viscosity_beta** + +Renamed +^^^^^^^ + +* **viscosity_omega** -> :class:`bpy.types.SPHFluidSettings.linear_viscosity` + +bpy.types.ConstraintActuator +---------------------------- + +Added +^^^^^ + +* :class:`bpy.types.ConstraintActuator.direction_axis_pos` +* :class:`bpy.types.ConstraintActuator.fh_force` + +Removed +^^^^^^^ + +* **spring** + +bpy.types.UILayout +------------------ + +Renamed +^^^^^^^ + +* **operator_enums** -> :class:`bpy.types.UILayout.operator_enum` + +bpy.types.SpaceDopeSheetEditor +------------------------------ + +Added +^^^^^ + +* :class:`bpy.types.SpaceDopeSheetEditor.show_pose_markers` + +bpy.types.ToolSettings +---------------------- + +Added +^^^^^ + +* :class:`bpy.types.ToolSettings.edge_path_live_unwrap` +* :class:`bpy.types.ToolSettings.proportional_size` +* :class:`bpy.types.ToolSettings.use_keyframe_insert_keyingset` + +bpy.types.EditBone +------------------ + +Added +^^^^^ + +* :class:`bpy.types.EditBone.bbone_x` +* :class:`bpy.types.EditBone.bbone_z` + +Function Arguments +^^^^^^^^^^^^^^^^^^ + +* :class:`bpy.types.EditBone.bbone_z` (self, matrix, scale, roll), *was (self, matrix)* + +bpy.types.ID +------------ + +Renamed +^^^^^^^ + +* **update** -> :class:`bpy.types.ID.update_tag` + +bpy.types.SpaceGraphEditor +-------------------------- + +Added +^^^^^ + +* :class:`bpy.types.SpaceGraphEditor.use_fancy_drawing` + +bpy.types.ParticleSystem +------------------------ + +Added +^^^^^ + +* :class:`bpy.types.ParticleSystem.child_seed` + +bpy.types.SpaceTimeline +----------------------- + +Removed +^^^^^^^ + +* **use_play_3d_editors** +* **use_play_animation_editors** +* **use_play_image_editors** +* **use_play_node_editors** +* **use_play_properties_editors** +* **use_play_sequence_editors** +* **use_play_top_left_3d_editor** + +bpy.types.Mesh +-------------- + +Added +^^^^^ + +* :class:`bpy.types.Mesh.validate` + +Renamed +^^^^^^^ + +* **show_extra_edge_angle** -> :class:`bpy.types.Mesh.show_extra_face_angle` + +Function Arguments +^^^^^^^^^^^^^^^^^^ + +* :class:`bpy.types.Mesh.show_extra_face_angle` (self, vertices, edges, faces), *was (self, verts, edges, faces)* + +bpy.types.EnumProperty +---------------------- + +Added +^^^^^ + +* :class:`bpy.types.EnumProperty.default_flag` + +Renamed +^^^^^^^ + +* **items** -> :class:`bpy.types.EnumProperty.enum_items` + +bpy.types.Screen +---------------- + +Added +^^^^^ + +* :class:`bpy.types.Screen.use_play_3d_editors` +* :class:`bpy.types.Screen.use_play_animation_editors` +* :class:`bpy.types.Screen.use_play_image_editors` +* :class:`bpy.types.Screen.use_play_node_editors` +* :class:`bpy.types.Screen.use_play_properties_editors` +* :class:`bpy.types.Screen.use_play_sequence_editors` +* :class:`bpy.types.Screen.use_play_top_left_3d_editor` + +bpy.types.MirrorModifier +------------------------ + +Added +^^^^^ + +* :class:`bpy.types.MirrorModifier.use_mirror_merge` + +bpy.types.Operator +------------------ + +Added +^^^^^ + +* :class:`bpy.types.Operator.cancel` + +bpy.types.Brush +--------------- + +Added +^^^^^ + +* :class:`bpy.types.Brush.height` +* :class:`bpy.types.Brush.use_fixed_texture` + +Renamed +^^^^^^^ + +* **imagepaint_tool** -> :class:`bpy.types.Brush.image_tool` +* **use_paint_texture** -> :class:`bpy.types.Brush.use_paint_image` +* **vertexpaint_tool** -> :class:`bpy.types.Brush.vertex_tool` + +bpy.types.Key +------------- + +Renamed +^^^^^^^ + +* **keys** -> :class:`bpy.types.Key.key_blocks` + +bpy.types.CompositorNodeBlur +---------------------------- + +Added +^^^^^ + +* :class:`bpy.types.CompositorNodeBlur.aspect_correction` + +bpy.types.SpaceTextEditor +------------------------- + +Added +^^^^^ + +* :class:`bpy.types.SpaceTextEditor.margin_column` +* :class:`bpy.types.SpaceTextEditor.show_margin` + +bpy.types.GPencilLayer +---------------------- + +Added +^^^^^ + +* :class:`bpy.types.GPencilLayer.show_x_ray` + +Removed +^^^^^^^ + +* **active** + +bpy.types.MarbleTexture +----------------------- + +Renamed +^^^^^^^ + +* **noisebasis_2** -> :class:`bpy.types.MarbleTexture.noise_basis_2` + +bpy.types.Particle +------------------ + +Removed +^^^^^^^ + +* **is_hair** + +Renamed +^^^^^^^ + +* **keys** -> :class:`bpy.types.Particle.hair_keys` +* **keys** -> :class:`bpy.types.Particle.particle_keys` + +bpy.types.Modifier +------------------ + +Added +^^^^^ + +* :class:`bpy.types.Modifier.use_apply_on_spline` + +bpy.types.Property +------------------ + +Added +^^^^^ + +* :class:`bpy.types.Property.is_enum_flag` + +bpy.types.SpaceProperties +------------------------- + +Added +^^^^^ + +* :class:`bpy.types.SpaceProperties.texture_context` + +Removed +^^^^^^^ + +* **show_brush_texture** + +bpy.types.VertexGroups +---------------------- + +Added +^^^^^ + +* :class:`bpy.types.VertexGroups.remove` + +Removed +^^^^^^^ + +* **assign** + +bpy.types.Material +------------------ + +Added +^^^^^ + +* :class:`bpy.types.Material.shadow_only_type` + +bpy.types.RenderLayer +--------------------- + +Function Arguments +^^^^^^^^^^^^^^^^^^ + +* :class:`bpy.types.RenderLayer.shadow_only_type` (filename, x, y), *was (filename)* + +bpy.types.Object +---------------- + +Added +^^^^^ + +* :class:`bpy.types.Object.is_modified` + +Renamed +^^^^^^^ + +* **create_dupli_list** -> :class:`bpy.types.Object.dupli_list_create` +* **create_mesh** -> :class:`bpy.types.Object.to_mesh` +* **free_dupli_list** -> :class:`bpy.types.Object.dupli_list_clear` + +bpy.types.NodeTree +------------------ + +Added +^^^^^ + +* :class:`bpy.types.NodeTree.inputs` +* :class:`bpy.types.NodeTree.outputs` + +bpy.types.DopeSheet +------------------- + +Added +^^^^^ + +* :class:`bpy.types.DopeSheet.filter_fcurve_name` +* :class:`bpy.types.DopeSheet.show_lattices` +* :class:`bpy.types.DopeSheet.show_only_matching_fcurves` + +bpy.types.ActionFCurves +----------------------- + +Function Arguments +^^^^^^^^^^^^^^^^^^ + +* :class:`bpy.types.ActionFCurves.show_only_matching_fcurves` (data_path, index, action_group), *was (data_path, array_index, action_group)* + +bpy.types.ShrinkwrapModifier +---------------------------- + +Added +^^^^^ + +* :class:`bpy.types.ShrinkwrapModifier.cull_face` + +Removed +^^^^^^^ + +* **use_cull_back_faces** +* **use_cull_front_faces** + +bpy.types.WindowManager +----------------------- + +Added +^^^^^ + +* :class:`bpy.types.WindowManager.addon_filter` +* :class:`bpy.types.WindowManager.addon_search` +* :class:`bpy.types.WindowManager.addon_support` +* :class:`bpy.types.WindowManager.event_timer_add` +* :class:`bpy.types.WindowManager.event_timer_remove` + +bpy.types.WoodTexture +--------------------- + +Renamed +^^^^^^^ + +* **noisebasis_2** -> :class:`bpy.types.WoodTexture.noise_basis_2` + +bpy.types.VertexGroup +--------------------- + +Added +^^^^^ + +* :class:`bpy.types.VertexGroup.add` +* :class:`bpy.types.VertexGroup.remove` +* :class:`bpy.types.VertexGroup.weight` + +bpy.types.FCurveKeyframePoints +------------------------------ + +Added +^^^^^ + +* :class:`bpy.types.FCurveKeyframePoints.insert` + +Function Arguments +^^^^^^^^^^^^^^^^^^ + +* :class:`bpy.types.FCurveKeyframePoints.insert` (count), *was (frame, value, replace, needed, fast)* + +bpy.types.ThemeView3D +--------------------- + +Added +^^^^^ + +* :class:`bpy.types.ThemeView3D.outline_width` + +bpy.types.Image +--------------- + +Added +^^^^^ + +* :class:`bpy.types.Image.pixels` + +bpy.types.Bone +-------------- + +Added +^^^^^ + +* :class:`bpy.types.Bone.bbone_x` +* :class:`bpy.types.Bone.bbone_z` + +bpy.types.InputKeyMapPanel +-------------------------- + +Removed +^^^^^^^ + +* **draw_entry** +* **draw_filtered** +* **draw_hierarchy** +* **draw_keymaps** +* **draw_km** +* **draw_kmi** +* **draw_kmi_properties** +* **indented_layout** + +bpy.types.ParticleSettings +-------------------------- + +Added +^^^^^ + +* :class:`bpy.types.ParticleSettings.active_texture` +* :class:`bpy.types.ParticleSettings.active_texture_index` +* :class:`bpy.types.ParticleSettings.child_parting_factor` +* :class:`bpy.types.ParticleSettings.child_parting_max` +* :class:`bpy.types.ParticleSettings.child_parting_min` +* :class:`bpy.types.ParticleSettings.color_maximum` +* :class:`bpy.types.ParticleSettings.create_long_hair_children` +* :class:`bpy.types.ParticleSettings.draw_color` +* :class:`bpy.types.ParticleSettings.effector_amount` +* :class:`bpy.types.ParticleSettings.grid_random` +* :class:`bpy.types.ParticleSettings.hair_length` +* :class:`bpy.types.ParticleSettings.hexagonal_grid` +* :class:`bpy.types.ParticleSettings.is_fluid` +* :class:`bpy.types.ParticleSettings.kink_amplitude_clump` +* :class:`bpy.types.ParticleSettings.kink_flat` +* :class:`bpy.types.ParticleSettings.texture_slots` +* :class:`bpy.types.ParticleSettings.timestep` +* :class:`bpy.types.ParticleSettings.use_advanced_hair` + +Removed +^^^^^^^ + +* **reaction_shape** +* **show_material_color** +* **use_animate_branching** +* **use_branching** +* **use_symmetric_branching** + +bpy.types.SceneGameData +----------------------- + +Added +^^^^^ + +* :class:`bpy.types.SceneGameData.show_mouse` + +bpy.types.MaterialPhysics +------------------------- + +Renamed +^^^^^^^ + +* **damping** -> :class:`bpy.types.MaterialPhysics.fh_damping` +* **distance** -> :class:`bpy.types.MaterialPhysics.fh_distance` +* **force** -> :class:`bpy.types.MaterialPhysics.fh_force` +* **use_normal_align** -> :class:`bpy.types.MaterialPhysics.use_fh_normal` + |