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authorLukas Stockner <lukas.stockner@freenet.de>2016-06-07 00:38:28 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2016-06-07 00:38:50 +0300
commit7a5a02509bcd6f5c0fdf2df9f06537cbfd76f027 (patch)
treea006585abf8baaaf8aa85e86fddfc85d3746e0ef /doc/python_api/sphinx_doc_gen.sh
parentac7feaed3d4d80c60557b3c4af5eee65bef2e4ec (diff)
Cycles: Use faster ray-quad-intersection test
The original quad intersection test works by just testing against the two triangles that define the quad. However, in this case it's actually faster to use the same test that's also used for portals: Determining the distance to the plane in which the quad lies, calculating the hitpoint and checking whether it's in the quad by projecting onto the sides. Reviewers: brecht, sergey, dingto Reviewed By: dingto Differential Revision: https://developer.blender.org/D2045
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