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author | Campbell Barton <ideasman42@gmail.com> | 2010-10-13 11:43:39 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-10-13 11:43:39 +0400 |
commit | d058a9c8c3d5481fa0c82c8118d207fda6b56830 (patch) | |
tree | 9992690e18b88327bcddbb1bbe0b0f54dc46090c /doc/python_api/sphinx_doc_gen.sh | |
parent | 54ffc23cd59164180ea874b96ff9cd97753d6218 (diff) |
bugfix [#23150] Creating Vertex with CTRL-LMB not snapping
- Added EM_project_snap_verts so other functions can re-use this, similar to old retopo_do_all().
- Changed how the normal for selected geometry is calculated, was accumulating half selected edge's into normals which was OK with even surrounding geometry but could skew too easily if the surroundings were not so even. Now use the 2D screen space selected edge vector to calculate the normals in relation to the target mouse position.
- Option to rotate initial selection, gives better results in some cases. (Ctrl+Shift+Click to disable)
http://wiki.blender.org/index.php/File:ClickExtrudeFix.png
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