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author | Mitchell Stokes <mogurijin@gmail.com> | 2012-12-26 05:25:53 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-12-26 05:25:53 +0400 |
commit | 13f49f31017f40c137f16183780e1c706598ab2a (patch) | |
tree | a0dad2a6de4649f86aa876c773018ec250d00d23 /doc/python_api | |
parent | 2c38c32661427b48e548f27f538a15ff2543b84a (diff) |
BGE: Adding a maxJumps to the character controller to adjust how many jumps a character can perform before having to touch the ground. By default this is set to 1, which means a character can only jump once before having to touch the ground again. Setting this to 2 allows for double jumping.
Diffstat (limited to 'doc/python_api')
-rw-r--r-- | doc/python_api/rst/bge.types.rst | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst index 470e1c56bac..ae03debb4f8 100644 --- a/doc/python_api/rst/bge.types.rst +++ b/doc/python_api/rst/bge.types.rst @@ -3749,6 +3749,12 @@ Types :type: float + .. attribute:: maxJumps + + The maximum number of jumps a character can perform before having to touch the ground. By default this is set to 1. 2 allows for a double jump, etc. + + :type: int + .. method:: jump() The character jumps based on it's jump speed. |