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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-13 11:48:07 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-13 11:48:07 +0400 |
commit | 851627f6e0dff6aaecc975556e6d0f5401925b32 (patch) | |
tree | adc2c8168e55e113d313d15408600a4959af06c5 /doc/python_api | |
parent | 5b64b661273a1a015030e02f96e5b18f8a3d73db (diff) |
BGE: Updating the bge.logic.expandPath() documentation to better reflect its current behavior.
Diffstat (limited to 'doc/python_api')
-rw-r--r-- | doc/python_api/rst/bge.logic.rst | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst index 4dd0614700e..c7915ee5279 100644 --- a/doc/python_api/rst/bge.logic.rst +++ b/doc/python_api/rst/bge.logic.rst @@ -362,9 +362,9 @@ Utility functions Use / as directory separator in path You can use '//' at the start of the string to define a relative path; - Blender replaces that string by the directory of the startup .blend or runtime file - to make a full path name (doesn't change during the game, even if you load other .blend). - The function also converts the directory separator to the local file system format. + Blender replaces that string by the directory of the current .blend or runtime file + to make a full path name. The function also converts the directory separator to + the local file system format. :arg path: The path string to be converted/expanded. :type path: string |