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author | Jorge Bernal <jbernalmartinez@gmail.com> | 2015-06-16 01:05:25 +0300 |
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committer | Jorge Bernal <jbernalmartinez@gmail.com> | 2015-06-16 01:05:25 +0300 |
commit | 6d634467104fc53701d77c7aeb1382a3c198b6d2 (patch) | |
tree | 9212fe9e63a148caa45a79b3c72e532ac35e50df /doc/python_api | |
parent | 53e3e4633244facb76740a58f1b2b9b6c1e2a00d (diff) |
BGE: Fix for precision lost in setBackground/getBackground at Video Texture
Now internally the variables are processed as floats avoiding int->float->char conversions that are causing precision lost.
A check for int numbers is maintained to keep compatibility with old behaviour.
Reviewers: ben2610, campbellbarton, moguri, hg1
Reviewed By: moguri, hg1
Subscribers: campbellbarton
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1301
Diffstat (limited to 'doc/python_api')
-rw-r--r-- | doc/python_api/rst/bge.texture.rst | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge.texture.rst b/doc/python_api/rst/bge.texture.rst index 0c9e9da0661..dde26616e78 100644 --- a/doc/python_api/rst/bge.texture.rst +++ b/doc/python_api/rst/bge.texture.rst @@ -218,6 +218,8 @@ When the texture object is deleted, the new texture is deleted and the old textu background color + :type: int or float list [r, g, b, a] in [0.0, 255.0] + .. attribute:: capsize size of render area @@ -315,6 +317,8 @@ When the texture object is deleted, the new texture is deleted and the old textu background color + :type: int or float list [r, g, b, a] in [0.0, 255.0] + .. attribute:: capsize size of render area |