diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2011-09-25 03:50:00 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2011-09-25 03:50:00 +0400 |
commit | 51555877b0e041e779cb59517ce978e81f924498 (patch) | |
tree | 186d791eafac9e25aaaf15dd7172d2fa848e96b9 /doc/python_api | |
parent | e5b98f7a2fcbc9c13a9705d245907b9cc3f51a52 (diff) |
manual update on changelog (python API)
Change as suggested by Campbell.
I'm not sure if this is the way to do for enums, I will check with him later
Diffstat (limited to 'doc/python_api')
-rw-r--r-- | doc/python_api/rst/change_log.rst | 44 |
1 files changed, 24 insertions, 20 deletions
diff --git a/doc/python_api/rst/change_log.rst b/doc/python_api/rst/change_log.rst index 3b7635f4bfb..8ed161a236b 100644 --- a/doc/python_api/rst/change_log.rst +++ b/doc/python_api/rst/change_log.rst @@ -1042,26 +1042,6 @@ Added * :class:`bpy.types.Texture.evaluate` -bpy.types.MeshTextureFace -------------------------- - -Removed -^^^^^^^ - -* **blend_type** -* **hide** -* **use_alpha_sort** -* **use_billboard** -* **use_bitmap_text** -* **use_blend_shared** -* **use_collision** -* **use_halo** -* **use_image** -* **use_light** -* **use_object_color** -* **use_shadow_cast** -* **use_twoside** - bpy.types.ToolSettings ---------------------- @@ -1400,3 +1380,27 @@ Added * :class:`bpy.types.SceneGameData.restrict_animation_updates` * :class:`bpy.types.SceneGameData.show_obstacle_simulation` +bpy.types.MeshTextureFace +------------------------- + +Removed +^^^^^^^ + +* **use_image** +* **use_object_color** +* **use_blend_shared** + +Moved +^^^^^ + +* **hide** -> :class:`bpy.types.Material.game_settings.invisible` +* **use_collision** -> :class:`bpy.types.Material.game_settings.physics` +* **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless` +* **use_twoside** -> :class:`bpy.types.Material.game_settings.back_culling` +* **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text` +* **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend` +* **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend` +* **use_billboard** -> :class:`bpy.types.Material.game_settings.face_orientation` +* **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation` +* **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation` + |