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author | Jorge Bernal <jbernalmartinez@gmail.com> | 2021-09-18 20:28:55 +0300 |
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committer | Jorge Bernal <jbernalmartinez@gmail.com> | 2021-09-18 20:28:55 +0300 |
commit | 970c928f27106b26ec7cf6afa2316c60384ab4f1 (patch) | |
tree | a54c5ae283cb367454ced82e70573b74c5bd5f06 /doc/python_api | |
parent | 2618df7d03bffff1ea2a750290d35ef4b6a8c072 (diff) |
Py API Docs: Fix audio docs example
After new AUD API changes from 2.8x what "buffer" function used to do
has now become "cache" function (it caches a sound into RAM). Therefore,
the basic aud example should call this new "cache" function instead of
"buffer" function.
Thanks to Michael-Z-Freeman for pointing out.
Diffstat (limited to 'doc/python_api')
-rw-r--r-- | doc/python_api/examples/aud.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/python_api/examples/aud.py b/doc/python_api/examples/aud.py index a52258c1a45..0eb27647671 100644 --- a/doc/python_api/examples/aud.py +++ b/doc/python_api/examples/aud.py @@ -14,7 +14,7 @@ sound = aud.Sound('music.ogg') # play the audio, this return a handle to control play/pause handle = device.play(sound) # if the audio is not too big and will be used often you can buffer it -sound_buffered = aud.Sound.buffer(sound) +sound_buffered = aud.Sound.cache(sound) handle_buffered = device.play(sound_buffered) # stop the sounds (otherwise they play until their ends) |