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authorMitchell Stokes <mogurijin@gmail.com>2012-12-29 14:22:19 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-12-29 14:22:19 +0400
commit18f134304c0c6181668a0a8c22289fcaeb472432 (patch)
tree25cba63a2d5b7ccad6e0a8be90c580cf987ed879 /doc
parent7d6ea8cddf326332679255c4b3dfe89cd4617cc2 (diff)
BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge.types.rst6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst
index ae03debb4f8..a86272ddf5c 100644
--- a/doc/python_api/rst/bge.types.rst
+++ b/doc/python_api/rst/bge.types.rst
@@ -3755,6 +3755,12 @@ Types
:type: int
+ .. attribute:: jumpCount
+
+ The current jump count. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
+
+ :type: int
+
.. method:: jump()
The character jumps based on it's jump speed.