Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
authorSybren A. Stüvel <sybren@stuvel.eu>2015-02-05 11:39:53 +0300
committerSybren A. Stüvel <sybren@stuvel.eu>2015-02-08 17:52:13 +0300
commitdd65a44c9a192d62f7661090682ee0dc99fb0491 (patch)
tree38a4a150113aca9c09de3851052597ee0f8bdfb9 /doc
parent51b645a655eb41c5b73d8487ee7df9ba99fc692b (diff)
BGE physics: When colliding, report first contact point to Python
This patch adds two parameters to the functions in the collisionCallbacks list. The callback function should thus be like this: ``` def on_colliding(other, point, normal): print("Colliding with %s at %s with normal %s" % (other, point, normal)) game_ob.collisionCallbacks.append(on_colliding) ``` The `point` parameter will contain the collision point in world coordinates on the current object, and the `normal` contains the surface normal at the collision point. The callback functions are checked for the number of arguments `co_argcount`. The new `point` and `normal` arguments are only passed when `co_argcount > 1` or when `co_argcount` cannot be determined. Reviewers: brita_, campbellbarton Subscribers: sergey, sybren, agoose77 Projects: #game_physics Differential Revision: https://developer.blender.org/D926
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst41
1 files changed, 39 insertions, 2 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
index 8b2edf183e4..4a9e5dabe1b 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
@@ -157,9 +157,46 @@ base class --- :class:`SCA_IObject`
.. attribute:: collisionCallbacks
- A list of callables to be run when a collision occurs.
+ A list of functions to be called when a collision occurs.
- :type: list
+ :type: list of functions and/or methods
+
+ Callbacks should either accept one argument `(object)`, or three
+ arguments `(object, point, normal)`. For simplicity, per
+ colliding object only the first collision point is reported.
+
+ .. code-block:: python
+
+ # Function form
+ def callback_three(object, point, normal):
+ print('Hit by %r at %s with normal %s' % (object.name, point, normal))
+
+ def callback_one(object):
+ print('Hit by %r' % object.name)
+
+ def register_callback(controller):
+ controller.owner.collisionCallbacks.append(callback_three)
+ controller.owner.collisionCallbacks.append(callback_one)
+
+
+ # Method form
+ class YourGameEntity(bge.types.KX_GameObject):
+ def __init__(self, old_owner):
+ self.collisionCallbacks.append(self.on_collision_three)
+ self.collisionCallbacks.append(self.on_collision_one)
+
+ def on_collision_three(self, object, point, normal):
+ print('Hit by %r at %s with normal %s' % (object.name, point, normal))
+
+ def on_collision_one(self, object):
+ print('Hit by %r' % object.name)
+
+ .. note::
+ For backward compatibility, a callback with variable number of
+ arguments (using `*args`) will be passed only the `object`
+ argument. Only when there is more than one fixed argument (not
+ counting `self` for methods) will the three-argument form be
+ used.
.. attribute:: scene