diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-11-22 12:30:54 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-11-22 12:30:54 +0400 |
commit | 762016c74602102634ec2e692433c0feab7952e7 (patch) | |
tree | faca7ed8321c5f97e166dd1d2c033e1589871b91 /doc | |
parent | 74ffa7bb8a3f537167c61b512c60534065bedfbe (diff) |
indentation edits
Diffstat (limited to 'doc')
-rw-r--r-- | doc/python_api/rst/bge.logic.rst | 14 | ||||
-rw-r--r-- | doc/python_api/rst/bge.types.rst | 36 |
2 files changed, 25 insertions, 25 deletions
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst index e331d7038cb..d3a5e3d7c2f 100644 --- a/doc/python_api/rst/bge.logic.rst +++ b/doc/python_api/rst/bge.logic.rst @@ -1025,43 +1025,43 @@ Armature Channel .. data:: ROT_QUAT Use quaternion in rotation attribute to update bone rotation. - + :value: 0 .. data:: ROT_XYZ Use euler_rotation and apply angles on bone's Z, Y, X axis successively. - + :value: 1 .. data:: ROT_XZY Use euler_rotation and apply angles on bone's Y, Z, X axis successively. - + :value: 2 .. data:: ROT_YXZ Use euler_rotation and apply angles on bone's Z, X, Y axis successively. - + :value: 3 .. data:: ROT_YZX Use euler_rotation and apply angles on bone's X, Z, Y axis successively. - + :value: 4 .. data:: ROT_ZXY Use euler_rotation and apply angles on bone's Y, X, Z axis successively. - + :value: 5 .. data:: ROT_ZYX Use euler_rotation and apply angles on bone's X, Y, Z axis successively. - + :value: 6 diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst index c24d51a9e4f..9ee5b51a33e 100644 --- a/doc/python_api/rst/bge.types.rst +++ b/doc/python_api/rst/bge.types.rst @@ -1026,7 +1026,7 @@ Types The object's parent object. (read-only). :type: :class:`KX_GameObject` or None - + .. attribute:: groupMembers Returns the list of group members if the object is a group object, otherwise None is returned. @@ -1138,30 +1138,30 @@ Types The object's world space transform matrix. 4x4 Matrix. :type: :class:`mathutils.Matrix` - + .. attribute:: localLinearVelocity - The object's local linear velocity. [x, y, z] - - :type: :class:`mathutils.Vector` - + The object's local linear velocity. [x, y, z] + + :type: :class:`mathutils.Vector` + .. attribute:: worldLinearVelocity The object's world linear velocity. [x, y, z] - - :type: :class:`mathutils.Vector` - + + :type: :class:`mathutils.Vector` + .. attribute:: localAngularVelocity The object's local angular velocity. [x, y, z] - - :type: :class:`mathutils.Vector` - + + :type: :class:`mathutils.Vector` + .. attribute:: worldAngularVelocity The object's world angular velocity. [x, y, z] - - :type: :class:`mathutils.Vector` + + :type: :class:`mathutils.Vector` .. attribute:: timeOffset @@ -2930,8 +2930,8 @@ Types .. method:: instantAddObject() adds the object without needing to calling SCA_PythonController.activate() - - .. note:: Use objectLastCreated to get the newly created object. + + .. note:: Use objectLastCreated to get the newly created object. .. class:: KX_SCA_DynamicActuator(SCA_IActuator) @@ -3486,7 +3486,7 @@ Types Whether or not the character is on the ground. (read-only) - :type: boolean + :type: boolean .. attribute:: gravity @@ -4319,7 +4319,7 @@ Types .. attribute:: projection_matrix This camera's 4x4 projection matrix. - + .. note:: This is the identity matrix prior to rendering the first frame (any Python done on frame 1). |