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author | Mitchell Stokes <mogurijin@gmail.com> | 2012-06-14 12:01:20 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-06-14 12:01:20 +0400 |
commit | c07c57237398fbd214c329f2be0d88cc255e26eb (patch) | |
tree | 8073d71a0b4b6d2afd71f4f43e54c922ad76ea61 /doc | |
parent | cae6873bc69ab8590ca6f4d2bbf2eb3d189ab13a (diff) |
Fix for [#31813] "bge.types.KX_RadarSensor incorrect attributes" reported by Monster.
KX_RadarSensor.angle was returning the angle that was used to construct Bullet's physics shape, which is calculated from the logic brick gui. KX_RadarSensor.angle now recalculates the original value from the gui. However, m_coneradius isn't actually used by KX_RadarSensor that I can see, so it might be better to just assign the original angle to m_coneradius instead of the calculated value. I've also made KX_RadarSensor.angle read-only, since setting m_coneradius does not appear to have any affect, which means writing to KX_RadarSensor.angle never worked properly.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/python_api/rst/bge.types.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst index bcef816dc9d..1d9f84fbcac 100644 --- a/doc/python_api/rst/bge.types.rst +++ b/doc/python_api/rst/bge.types.rst @@ -2692,7 +2692,7 @@ Game Types (bge.types) The angle of the cone (in degrees) with which to test. - :type: float from 0 to 360 + :type: float .. attribute:: axis |