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authorDalai Felinto <dfelinto@gmail.com>2011-07-06 12:29:20 +0400
committerDalai Felinto <dfelinto@gmail.com>2011-07-06 12:29:20 +0400
commit4260258bb301c91e4b37ec98297fa69f34ae044f (patch)
treee63174da5603a5f32d47476753cf9488e564f8c2 /doc
parent2691c6a84f213c69d956816bec4a8ec225c394d8 (diff)
an example for blf - a basic Hello World (for bge, not blender)
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/examples/blf.py42
1 files changed, 42 insertions, 0 deletions
diff --git a/doc/python_api/examples/blf.py b/doc/python_api/examples/blf.py
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+++ b/doc/python_api/examples/blf.py
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+"""
+Hello World Text Example
+++++++++++++++++++++++++
+Blender Game Engine example of using the blf module. For this module to work we
+need to use the OpenGL wrapper :class:`~bgl` as well.
+"""
+# import game engine modules
+import bge
+from bge import render
+from bge import logic
+# import stand alone modules
+import bgl
+import blf
+
+def init():
+ """init function - runs once"""
+ # create a new font object, use external ttf file
+ font_path = logic.expandPath('//Zeyada.ttf')
+ # store the font indice - to use later
+ logic.font_id = blf.load(font_path)
+
+ # set the font drawing routine to run every frame
+ scene = logic.getCurrentScene()
+ scene.post_draw=[write]
+
+def write():
+ """write on screen"""
+ width = render.getWindowWidth()
+ height = render.getWindowHeight()
+
+ # OpenGL setup
+ bgl.glMatrixMode(bgl.GL_PROJECTION)
+ bgl.glLoadIdentity()
+ bgl.gluOrtho2D(0, width, 0, height)
+ bgl.glMatrixMode(bgl.GL_MODELVIEW)
+ bgl.glLoadIdentity()
+
+ # BLF drawing routine
+ font_id = logic.font_id
+ blf.position(font_id, (width*0.2), (height*0.3), 0)
+ blf.size(font_id, 50, 72)
+ blf.draw(font_id, "Hello World")