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authorMitchell Stokes <mogurijin@gmail.com>2011-08-31 09:51:51 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-08-31 09:51:51 +0400
commitf63d049adc268bc71ac87c2b781e2f44f60da1f5 (patch)
tree59c19b08cf004d27485a89769662c115fd0c146c /doc
parent471c005137540dd4c348c2f8e93146c0dff37a3f (diff)
BGE: Adding two new functions to bge.render to allow users to change the anisotropic filtering level used by textures:
* setAnisotropicFiltering(level) * getAnisotropicFiltering()
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge.render.rst12
1 files changed, 12 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge.render.rst b/doc/python_api/rst/bge.render.rst
index 10514049a8a..eeb50a833ff 100644
--- a/doc/python_api/rst/bge.render.rst
+++ b/doc/python_api/rst/bge.render.rst
@@ -215,7 +215,19 @@ Functions
:type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
:rtype: boolean
+.. function:: setAnisotropicFiltering(level)
+ Set the anisotropic filtering level for textures.
+
+ :arg level: The new anisotropic filtering level to use
+ :type level: integer (must be one of 1, 2, 4, 8, 16)
+
+.. function:: getAnisotropicFiltering()
+
+ Get the anisotropic filtering level used for textures.
+
+ :rtype: integer (one of 1, 2, 4, 8, 16)
+
.. function:: drawLine(fromVec,toVec,color)
Draw a line in the 3D scene.