Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
authorNathan Letwory <nathan@letworyinteractive.com>2006-02-04 15:04:55 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-04 15:04:55 +0300
commite46b74d18e39a17e0956b4251b9d0e96807520bb (patch)
tree6cbd78f1e6fa892b19e47d6a1e672fc47062db8d /doc
parentfaff1cf46b1c12401f4f2a604cc3d464abe9fc2b (diff)
== SCons ==
* Added a user and a developer doc for the upcoming SCons commits. These documents should get most people started after the commit of the new scripts is a fact.
Diffstat (limited to 'doc')
-rw-r--r--doc/blender-scons-dev.txt194
-rw-r--r--doc/blender-scons.txt179
2 files changed, 373 insertions, 0 deletions
diff --git a/doc/blender-scons-dev.txt b/doc/blender-scons-dev.txt
new file mode 100644
index 00000000000..9d2db77ebf4
--- /dev/null
+++ b/doc/blender-scons-dev.txt
@@ -0,0 +1,194 @@
+$Id$
+
+
+ Internals of Blenders SCons scripts
+ ===================================
+
+ Scope
+ ------
+ This document describes the architecture of the SCons scripts for
+ Blender. An overview of available functionality and how to modify,
+ extend and maintain the system.
+
+ Audience
+ --------
+ This document is for developers who need to modify the system,
+ ie. add or remove new libraries, add new arguments for SCons, etc.
+
+ Files and their meaning
+ -----------------------
+
+ The main entry point for the build system is the SConstruct-file in
+ $BLENDERHOME. This file creates the first BlenderEnvironment to work
+ with, reads in options, and sets up some directory structures. Further
+ it defines some targets.
+
+ Platform-specific configurations are in $BLENDERHOME/config. The
+ filenames have the form (platform)-config.py, where platform one of:
+
+ * darwin
+ * linux2
+ * win32-mingw
+ * win32-vc
+
+ The user can override options by creating a file
+ $BLENDERHOME/user-config.py. It can have any option from
+ (platform)-config.py. Options in this file will override the platform
+ defaults.
+
+ Much of the actual functionality can be found in the python scripts
+ in the directory $BLENDERHOME/tools, with Blender.py defining the
+ bulk of the functionality. btools.py has some helper functions, and
+ bcolors.py is for the terminal colours. mstoolkit.py and crossmingw.py
+ are modules which set up SCons for the MS VC++ 2003 toolkit and
+ the cross-compile toolset for compiling Windows binaries on Linux
+ respectively. Note: the cross-compile doesn't work yet for Blender,
+ but is added in preparation for having it work in the distant future.
+
+ BlenderEnvironment
+ ------------------
+
+ The module Blender.py implements a BlenderEnvironment class, derived
+ from the SConsEnvironment of SCons. This is done to wrap some often
+ used functionality. The BlenderEnvironment offers two important
+ wrappers: BlenderProg() and BlenderLib(). The first one is used to
+ specify a binary to be built, the second one is used to specify what
+ static library is built from given sources.
+
+ Build a static library called "somelib". The system handles library
+ pre- and suffixes automatically, you don't need to bother yourself
+ with these details:
+
+ env = BlenderEnvironment(ENV = os.environ) # create an environment
+ env.BlenderLib(libname="somelib", sources=['list.c','with.c','sources.c'],
+ includes=['/list/with/include/paths', '.', '..'],
+ defines=['LIST_WITH', 'CPP_DEFINES', 'TO_USE'],
+ libtype=['blender', 'common'] # this is a list with libtypes. Normally you don't
+ # need to specify this, but if you encounter linking
+ # problems you may need this
+ priority=[10, 20] # Priorities, list as long as libtype, priority per type
+ compileflags=['/O2'] # List of compile flags needed for this particular library.
+ # used only in rare cases, like SOLID, qhull and Bullet
+ )
+
+ There should be no need to ever add an extra BlenderProg to the
+ existing ones in SConstruct, see that file for its use, and Blender.py
+ for its implementation.
+
+ The new system works so that using these wrappers, has all libraries
+ (and programs) register with a central repository. This means that
+ adding a new library is as easy as just creating the new SConscript
+ and making sure that it gets called properly. Linking and such will
+ then be handled automatically.
+
+ If you want that adding new source files for a certain library
+ is handled automatically, you can use the Glob() function from
+ the BlenderEnvironment to create lists of needed files. See
+ $BLENDERHOME/source/blender/src/SConscript for an example. Keep in
+ mind that this will add any new file that complies to the rule given
+ to the Glob() function. There are a few (external) libraries with
+ which this can't be used, because it'd take files that shouldn't be
+ compiled, and create subsequentially problems during the linking stage
+ (like SOLID, qhull, Bullet).
+
+ Linking order and priorities
+ ----------------------------
+
+ As shown above, you can give a library a priority in a certain
+ group. If you need to make sure that a Blender library is linked
+ before or after another one, you can give it a priority. To debug
+ the priorities us BF_PRIORITYLIST=1 on the command-line while running
+ a build.
+
+ % scons BF_PRIORITY_LIST=1
+
+ This will give a list with values suggested by the system. Make
+ changes to all SConscripts in question to reflect or change the
+ values given by this command. ALWAYS check this after adding a new
+ internal, external library or core library, and make sure there are
+ sane values. You can use large and negative numbers to test with,
+ but after you've got a working linking order, do change the system
+ to reflect BF_PRIORITY_LIST values.
+
+ Also, if you find that a library needs to be given multiple times to
+ the linker, you can do that by giving a python list with the names
+ of the available library types. They are currently:
+
+ B.possible_types = ['core', 'common', 'blender', 'intern',
+ 'international', 'game', 'game2',
+ 'player', 'player2', 'system']
+
+ More groups can be added, but that should be carefully considered,
+ as it may lead to large-scale changes. The current amount of libraries
+ should suffice.
+
+ The central repository is utilised in the SConstruct in two
+ ways. Firstly, it is used to determine the order of all static
+ libraries to link into the main Blender executable. Secondly, it
+ is used to keep track of all built binaries and their location,
+ so that they can be properly copied to BF_INSTALLDIR.
+
+ The libraries can be fetched in their priority order with
+ create_blender_liblist from Blender.py, see the SConstruct on how
+ it is used.
+
+ The program repository is the global list program_list from
+ Blender.py. See SConstruct for its usage.
+
+
+ Adding a new option and libraries
+ ---------------------------------
+
+ Lets say we want to add WITH_BF_NEWLIB, which will
+ enable or disable a new feature library with sources in
+ $BLENDERHOME/source/blender/newlib. This 'newlib' needs external
+ headers from a 3rd party library '3rdparty'. For this we want to
+ add a set of options BF_3RDPARTY, BF_3RDPARTY_INC, BF_3RDPARTY_LIB,
+ BF_3RDPARTY_LIBPATH:
+
+ 1) Add all mentiond options to all (platform)-config.py
+ files. WITH_BF_NEWLIB is a boolean option ('true', 'false'),
+ the rest are strings with paths and library names. See the
+ OpenEXR options for example.
+
+ 2) Add all options to the argument checking function
+ validate_arguments() in btools.py. See again OpenEXR options
+ for example.
+
+ 3) Add all options to the option reading function read_opts()
+ in btools.py. See again OpenEXR options for example. All default
+ values can be empty, as the actual default values are in the
+ (platform)-config.py files.
+
+ 4) Add BF_3RDPARTY_LIB to the function setup_syslibs()
+ and BF_3RDPARTY_LIBPATH to the function setup_staticlibs()
+ in Blender.py
+
+ At this stage we have prepared all option setting and linking needs,
+ but we still need to add in the compiling of the 'newlib'.
+
+ 5) Create a SConscript in $BLENDERHOME/source/blender/newlib. Look
+ at ie. $BLENDERHOME/source/blender/src/SConscript for
+ template. The new SConscript will register the new library
+ like so:
+
+ env.BlenderLib(libname='newlib', sources=sourcefiles, includes=incs) # the rest of the arguments get defaults = empty lists and values
+
+ 6) Edit $BLENDERHOME/source/blender/SConscript with the following
+ addition:
+
+ if env['WITH_BF_NEWLIB'] == 1:
+ SConscript(['newlib/SConscript'])
+
+ After this you can see if this works by trying to build:
+
+ % scons WITH_BF_NEWLIB=1 # build with newlib
+ % scons WITH_BF_NEWLIB=0 # disable newlib
+
+ This is all what should be needed. Changing the library name doesn't
+ need changes elsewhere in the system, as it is handled automatically
+ with the central library repository.
+
+ Enjoy the new system!
+
+ /Nathan Letwory (jesterKing)
diff --git a/doc/blender-scons.txt b/doc/blender-scons.txt
new file mode 100644
index 00000000000..bc0237494dc
--- /dev/null
+++ b/doc/blender-scons.txt
@@ -0,0 +1,179 @@
+$Id$
+
+ Blenders SCons build scripts
+ ============================
+
+ Introduction
+ ------------
+
+ Since the beginning of 2004 Blender has had the SCons system as a
+ build option. SCons is a Python-based, accurate build system. The
+ scripts that were implemented in the first iteration worked, but
+ the system grew quickly into such a state that maintaining it became
+ a nightmare, and adding new features was just horrible, leading to
+ many hacks without much sense in the overall structure.
+
+ The rewrite has been waiting for a long time. Jonathan Jacobs provided
+ a first overhaul of the scripts, which I used in the first phase of
+ the rewrite. To make the system as maintainable as possible I made
+ some radical changes, but thanks go to Jonathan for providing me
+ with the patch to get started.
+
+ This document describes the usage of the new SCons scripts. The
+ inner workings are described in blender-scons-dev.txt.
+
+ Building Blender
+ ----------------
+
+ To build Blender with the SCons scripts you need a full Python
+ install, version 2.3 or later (http://www.python.org) and a SCons
+ installation, version v0.96.1.D001 or later (http://www.scons.org).
+
+ Check from the page
+ http://www.blender.org/cms/Getting_Dependencies.135.0.html that you
+ have all dependencies needed for building Blender. Note that for
+ windows many of these dependencies already come in the lib/windows
+ module from CVS.
+
+ In the base directory of the sources (from now on called $BLENDERHOME)
+ you'll see a file named SConstruct. This is the entry point for the
+ SCons build system. In a terminal, change to this directory. To just
+ build, issue the command 'scons':
+
+ % scons
+
+ This will start the build process with default values. Depending
+ on your platform you may see colour in your output (non-Windows
+ machines). In the the beginning an overview of targets and arguments
+ from the command-line is given, then all libraries and binaries to
+ build are configured.
+
+ The build uses BF_BUILDDIR to build into and BF_INSTALLDIR to
+ finally copy all needed files to get a proper setup. These
+ variabbles have default values for every platform in
+ $BLENDERHOME/config/(platform)-config.py. After the build successfully
+ completes, you can find everything you need in BF_INSTALLDIR.
+
+
+ Configuring the build
+ ---------------------
+
+ The default values for your platform can be found in the directory
+ $BLENDERHOME/config. Your platform specific defaults are in
+ (platform)-config.py, where platform is one of:
+
+ - linux2, for machines running Linux
+ - win32-vc, for Windows machines, compiling with a Microsoft compiler
+ - win32-mingw, for Windows machines, compiling with the MingW compiler
+ - darwin, for OS X machines
+ (TBD: add cygwin, solaris and freebsd support)
+
+ These files you will normally not change. If you need to override
+ a default value, make a copy of the proper configuration to
+ $BLENDERHOME/user-config.py. This file you can modify to your
+ likings. Any value set here will override the ones from the
+ (platform)-config.py.
+
+ If you want to quickly test a new setting, you can give the option
+ also on the command-line:
+
+ % scons BF_BUILDDIR=../mybuilddir WITH_BF_OPENEXR=0
+
+ This command sets the build directory to BF_BUILDDIR and disables
+ OpenEXR support.
+
+ If you need to know what can be set through the command-line, run
+ scons with -h:
+
+ % scons -h
+
+ This command will print a long list with settable options and what
+ every option means. Many of the default values will be empty, and
+ from a fresh checkout without a user-config.py the actual values
+ are the defaults as per $BLENDERHOME/config/(platform)-config.py
+ (unless you have overridden any of them in your
+ $BLENDERHOME/user-config.py).
+
+ Configuring the output
+ ----------------------
+
+ This rewrite features a cleaner output during the build process. If
+ you need to see the full command-line for compiles, then you can
+ change that behaviour. Also the use of colours can be changed:
+
+ % scons BF_FANCY=0
+
+ This will disable the use of colours.
+
+ % scons BF_QUIET=0
+
+ This will give the old, noisy output. Every command-line per
+ compile is printed out in its full glory. This is very useful when
+ debugging problems with compiling, because you can see what the
+ included paths are, what defines are given on the command-line,
+ what compiler switches are used, etc.
+
+
+ Supported toolset
+ -----------------
+
+ WINDOWS
+
+ * msvc, this is a full install of Microsoft Visual C++. You'll
+ likely have the .NET Framework SDK, Platform SDK and DX9 SDK
+ installed * mstoolkit, this is the free MS VC++ 2003 Toolkit. You
+ need to verify you have also the SDKs installed as mentioned
+ for msvc. * mingw, this is a minimal MingW install. TBD: write
+ proper instructions on getting needed packages.
+
+ On Windows with all of the three toolset installed you need to
+ specify what toolset to use
+
+ % scons BF_TOOLSET=msvc
+ % scons BF_TOOLSET=mstoolkit
+ % scons BF_TOOLSET=mingw
+
+ If you have only the toolkit installed, you will also need to give
+ BF_TOOLSET=mstoolkit on the command-line, to make sure everything is
+ setup properly. Currently there is no good mechanism to automatically
+ determine wether the found 'cl.exe' is from the toolkit or from a
+ complete install.
+
+ LINUX and OS X
+
+ Currently only the default toolsets are supported for these platforms,
+ so nothing special needs to be told to SCons when building. The
+ defaults should work fine in most cases.
+
+ Examples
+ --------
+
+ Build Blender with the defaults:
+
+ % scons
+
+ Build Blender, but disable OpenEXR support:
+
+ % scons WITH_BF_OPENEXR=0
+
+ Build Blender, enable debug symbols:
+
+ % scons BF_DEBUG=1
+
+ Build Blender, install to different directory:
+
+ % scons BF_INSTALLDIR=/tmp/testbuild
+
+ Build Blender in /tmp/obj and install to /usr/local:
+
+ % scons BF_BUILDDIR=/tmp/obj BF_INSTALLDIR=/usr/local
+
+ Clean BF_BUILDDIR:
+
+ % scons clean
+
+ Clean out the installed files:
+
+ % scons -c
+
+ /Nathan Letwory (jesterKing)