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authorPhilipp Oeser <info@graphics-engineer.com>2021-01-05 19:56:41 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2021-01-07 00:26:20 +0300
commit211e161d763cdfc1688236cc3adbfad8ae926831 (patch)
treec51304a917cf2460c5a914f78975173fa82a838b /doc
parent6ea01dc509f82458b2e7f1d040dc4d2f0e7820fe (diff)
Fix T84416: Vertex color baking checks for UVMap
Since the introduction in rB2221389d6e8e, baking to vertex colors would still check for the existence of a valid UVMap (as if baking to image textures). Now check for vertex colors instead if target is R_BAKE_TARGET_VERTEX_COLORS. Maniphest Tasks: T84416 Differential Revision: https://developer.blender.org/D10006
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