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authorSybren A. Stüvel <sybren@stuvel.eu>2015-01-15 20:27:47 +0300
committerSybren A. Stüvel <sybren@stuvel.eu>2015-01-15 20:37:22 +0300
commited8dc78691063f37eb411d1b2e095183a0a94dd5 (patch)
treecbfb817125eb8c97fd1c0a8442af6f73e2b691ee /doc
parentb675418d0143ada5638b8074f86939224d1f23d2 (diff)
BGE physics: get/set linear and angular damping
This patch adds the following R/W properties and method to `KX_GameObject`: - `linearDamping` -- get/set linear damping - `angluarDamping` -- get/set angular damping - `setDamping(linear, angular)` -- set both simultaneously These allow runtime changes to the same properties that are accessible at design time in Blender's UI via `game.damping` and `game.rotation_damping`. The names of the properties were chosen to mirror the internal names of the BGE physics engine, as these are (AFAIK) also the commonly used names in physics literature. Reviewers: campbellbarton Projects: #game_physics Differential Revision: https://developer.blender.org/D936
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst30
1 files changed, 30 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
index a6d03dee1a1..09f48fb17d5 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
@@ -78,6 +78,27 @@ base class --- :class:`SCA_IObject`
The object must have a physics controller for the mass to be applied, otherwise the mass value will be returned as 0.0.
+ .. attribute:: linearDamping
+
+ The object's linear damping, also known as translational damping. Can be set simultaneously with angular damping using the :py:meth:`setDamping` method.
+
+ :type: float between 0 and 1 inclusive.
+
+ .. note::
+
+ The object must have a physics controller for the linear damping to be applied, otherwise the value will be returned as 0.0.
+
+ .. attribute:: angularDamping
+
+ The object's angular damping, also known as rotationation damping. Can be set simultaneously with linear damping using the :py:meth:`setDamping` method.
+
+ :type: float between 0 and 1 inclusive.
+
+ .. note::
+
+ The object must have a physics controller for the angular damping to be applied, otherwise the value will be returned as 0.0.
+
+
.. attribute:: linVelocityMin
Enforces the object keeps moving at a minimum velocity.
@@ -580,6 +601,15 @@ base class --- :class:`SCA_IObject`
* True: you get the "local" impulse ie: relative to local coordinates with object orientation.
:type local: boolean
+ .. method:: setDamping(linear_damping, angular_damping)
+
+ Sets both the :py:attr:`linearDamping` and :py:attr:`angularDamping` simultaneously. This is more efficient than setting both properties individually.
+
+ :arg linear_damping: Linear ("translational") damping factor.
+ :type linear_damping: float ∈ [0, 1]
+ :arg angular_damping: Angular ("rotational") damping factor.
+ :type angular_damping: float ∈ [0, 1]
+
.. method:: suspendDynamics()
Suspends physics for this object.