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authorTon Roosendaal <ton@blender.org>2006-12-11 14:33:03 +0300
committerTon Roosendaal <ton@blender.org>2006-12-11 14:33:03 +0300
commita919981d60e0d308d8de80239bab016eb271f564 (patch)
treeb08cb2c1500dd8ea818dcfba346cac6265bd1fbb /doc
parent66bbe3c737c20c4e1aa2bcbcbc8f8be507e4c390 (diff)
Bugfix #5401
Material Nodes still have undefined output to the passes. Currently only the active Material node gives pass info. Bug was that check for active was wrong, giving stripes because of hanging variables. I'll work soon on providing all pass options in the Material nodes. This fix at least correctly provides passes for active material, and clears memory of pass info in advance. Also: outliner view "current scene" did not show render layers. ALso: outliner click on renderlayer now activates it (for UI) Also: zbuffer for transparent was not initialized to 'infinity' correctly
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