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authorBastien Montagne <montagne29@wanadoo.fr>2016-12-28 16:37:08 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-12-28 16:37:08 +0300
commita522469940375a22792356e40a4dcd7b949893d7 (patch)
tree456452c172fb937697cfa6a6853f5efaf3900274 /doc
parent11ae06b0b7442d63904270e8b72266e5fa3519cf (diff)
Various UI message and API doc tweaks and fixes.
Mostly from patch D2256 by Aaron Carlisle (@Blendify), thanks!
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst18
-rw-r--r--doc/python_api/rst/info_api_reference.rst2
2 files changed, 10 insertions, 10 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
index d8cc5e45e83..c5729fd5b19 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
@@ -405,7 +405,7 @@ base class --- :class:`SCA_IObject`
.. note::
- This attribute is experemental and may be removed (but probably wont be).
+ This attribute is experimental and may be removed (but probably wont be).
.. note::
@@ -419,7 +419,7 @@ base class --- :class:`SCA_IObject`
.. note::
- This attribute is experemental and may be removed (but probably wont be).
+ This attribute is experimental and may be removed (but probably wont be).
.. note::
@@ -453,7 +453,7 @@ base class --- :class:`SCA_IObject`
.. attribute:: childrenRecursive
- all children of this object including childrens children, (read-only).
+ all children of this object including children's children, (read-only).
:type: :class:`CListValue` of :class:`KX_GameObject`'s
@@ -536,7 +536,7 @@ base class --- :class:`SCA_IObject`
.. method:: getAxisVect(vect)
- Returns the axis vector rotates by the objects worldspace orientation.
+ Returns the axis vector rotates by the object's worldspace orientation.
This is the equivalent of multiplying the vector by the orientation matrix.
:arg vect: a vector to align the axis.
@@ -596,7 +596,7 @@ base class --- :class:`SCA_IObject`
Gets the game object's linear velocity.
- This method returns the game object's velocity through it's centre of mass, ie no angular velocity component.
+ This method returns the game object's velocity through it's center of mass, ie no angular velocity component.
:arg local:
* False: you get the "global" velocity ie: relative to world orientation.
@@ -609,7 +609,7 @@ base class --- :class:`SCA_IObject`
Sets the game object's linear velocity.
- This method sets game object's velocity through it's centre of mass,
+ This method sets game object's velocity through it's center of mass,
ie no angular velocity component.
This requires a dynamic object.
@@ -814,7 +814,7 @@ base class --- :class:`SCA_IObject`
# do something
pass
- The face paremeter determines the orientation of the normal.
+ The face parameter determines the orientation of the normal.
* 0 => hit normal is always oriented towards the ray origin (as if you casted the ray from outside)
* 1 => hit normal is the real face normal (only for mesh object, otherwise face has no effect)
@@ -911,7 +911,7 @@ base class --- :class:`SCA_IObject`
.. note::
- The gameObject argument has an advantage that it can convert from a mesh with modifiers applied (such as subsurf).
+ The gameObject argument has an advantage that it can convert from a mesh with modifiers applied (such as the Subdivision Surface modifier).
.. warning::
@@ -919,7 +919,7 @@ base class --- :class:`SCA_IObject`
.. warning::
- If the object is a part of a combound object it will fail (parent or child)
+ If the object is a part of a compound object it will fail (parent or child)
.. warning::
diff --git a/doc/python_api/rst/info_api_reference.rst b/doc/python_api/rst/info_api_reference.rst
index 43469fc0cb7..5ef5866c44a 100644
--- a/doc/python_api/rst/info_api_reference.rst
+++ b/doc/python_api/rst/info_api_reference.rst
@@ -204,7 +204,7 @@ Lets say we want to access the texture of a brush via Python, to adjust its ``co
- Start in the default scene and enable 'Sculpt' mode from the 3D-View header.
- From the toolbar expand the **Texture** panel and add a new texture.
- *Notice the texture button its self doesn't have very useful links (you can check the tool-tips).*
+ *Notice the texture button its self doesn't have very useful links (you can check the tooltips).*
- The contrast setting isn't exposed in the sculpt toolbar, so view the texture in the properties panel...
- In the properties button select the Texture context.