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authorUlysse Martin <you.le@live.fr>2016-01-17 20:41:37 +0300
committerThomas Szepe <HG1_public@gmx.net>2016-01-17 20:47:14 +0300
commitc4c2bd1350a52e18f973bba7e52e929f94ff6496 (patch)
treecb0bba24307411a8a601373806b781d49d2343c3 /doc
parenta5c419f4ccb19b0c01f3cbf5929f8a43bc503eff (diff)
BGE: Allow access to light shadow settings with python
This patch adds a new API which allow us to access light shadow settings from python. The new API can be used to write custom GLSL materials with shadows. Reviewers: brecht, kupoman, agoose77, panzergame, campbellbarton, moguri, hg1 Reviewed By: agoose77, panzergame, campbellbarton, moguri, hg1 Projects: #game_engine Differential Revision: https://developer.blender.org/D1690
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst72
1 files changed, 72 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst
index 2b2bdf76b4f..f4d5b114372 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_LightObject.rst
@@ -48,6 +48,78 @@ base class --- :class:`KX_GameObject`
:type: float
+ .. attribute:: shadowClipStart
+
+ The shadowmap clip start, below which objects will not generate shadows.
+
+ :type: float (read only)
+
+ .. attribute:: shadowClipEnd
+
+ The shadowmap clip end, beyond which objects will not generate shadows.
+
+ :type: float (read only)
+
+ ..attribute:: shadowFrustumSize
+
+ Size of the frustum used for creating the shadowmap.
+
+ :type: float (read only)
+
+ ..attribute:: shadowBindId
+
+ The OpenGL shadow texture bind number/id.
+
+ :type: int (read only)
+
+ ..attribute:: shadowMapType
+
+ The shadow shadow map type (0 -> Simple; 1 -> Variance)
+
+ :type: int (read only)
+
+ ..attribute:: shadowBias
+
+ The shadow buffer sampling bias.
+
+ :type: float (read only)
+
+ ..attribute:: shadowBleedBias
+
+ The bias for reducing light-bleed on variance shadow maps.
+
+ :type: float (read only)
+
+ ..attribute:: useShadow
+
+ Returns True if the light has Shadow option activated, else returns False.
+
+ :type: boolean (read only)
+
+ .. attribute:: shadowColor
+
+ The color of this light shadows. Black = (0.0, 0.0, 0.0), White = (1.0, 1.0, 1.0).
+
+ :type: :class:`mathutils.Color` (read only)
+
+ .. attribute:: shadowMatrix
+
+ Matrix that converts a vector in camera space to shadow buffer depth space.
+
+ Computed as:
+ mat4_perspective_to_depth * mat4_lamp_to_perspective * mat4_world_to_lamp * mat4_cam_to_world.
+
+ mat4_perspective_to_depth is a fixed matrix defined as follow:
+
+ 0.5 0.0 0.0 0.5
+ 0.0 0.5 0.0 0.5
+ 0.0 0.0 0.5 0.5
+ 0.0 0.0 0.0 1.0
+ Note:
+ There is one matrix of that type per lamp casting shadow in the scene.
+
+ :type: Matrix4x4 (read only)
+
.. attribute:: distance
The maximum distance this light can illuminate. (SPOT and NORMAL lights only).