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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 11:10:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 13:32:38 +0300
commit928becec60d16880838dd756cc8b6b5ee73f9b2d (patch)
treea54a8038c357c20d7b88a52d065b0f487480597d /doc
parent5fd69f6bd8c91b73135d22b3cad829b0892dabca (diff)
UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools.
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/sphinx_doc_gen.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/doc/python_api/sphinx_doc_gen.py b/doc/python_api/sphinx_doc_gen.py
index 0d34392ff32..f8b3f0c962d 100644
--- a/doc/python_api/sphinx_doc_gen.py
+++ b/doc/python_api/sphinx_doc_gen.py
@@ -1054,7 +1054,6 @@ context_type_map = {
"texture_slot": ("MaterialTextureSlot", False),
"texture_user": ("ID", False),
"texture_user_property": ("Property", False),
- "uv_sculpt_object": ("Object", False),
"vertex_paint_object": ("Object", False),
"view_layer": ("ViewLayer", False),
"visible_bases": ("ObjectBase", True),