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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-04 18:00:31 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-04 18:00:31 +0400
commitd579ea2901084f20407b1834a2d36445aba687b4 (patch)
treecee582dea06163d2fcaf0db75255cf3f6dcdcd40 /doc
parent3c5c4fb4f6725e7fcb480d619905446c28fa6e69 (diff)
Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files,
while the docs said it followed the settings in the Output panel, other file formats work now. Benderplayer still only saves PNG now as documented, but I cleaned up the code there to reuse existing imbuf functions rather than using own libpng code.
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge.render.rst2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/python_api/rst/bge.render.rst b/doc/python_api/rst/bge.render.rst
index d07d7a8734f..e203826d318 100644
--- a/doc/python_api/rst/bge.render.rst
+++ b/doc/python_api/rst/bge.render.rst
@@ -97,7 +97,7 @@ Functions
The standalone player saves .png files. It does not support color space conversion
or gamma correction.
- When run from Blender, makeScreenshot supports Iris, IrisZ, TGA, Raw TGA, PNG, HamX, and Jpeg.
+ When run from Blender, makeScreenshot supports all Blender image file formats like PNG, TGA, Jpeg and OpenEXR.
Gamma, Colorspace conversion and Jpeg compression are taken from the Render settings panels.
:type filename: string