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authorMitchell Stokes <mogurijin@gmail.com>2013-04-14 01:09:02 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-04-14 01:09:02 +0400
commitdbf4328f3fba5e1fbd39422d6a322f752e2e122e (patch)
treedc45fce6c38bdc9bf9ddb9a699a8c40a05a5e2f0 /doc
parent81cfbaacb001ade11f52c3150b4aa6aaff965c64 (diff)
BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python.
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge.render.rst11
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge.render.rst b/doc/python_api/rst/bge.render.rst
index e203826d318..fbf20eeccaf 100644
--- a/doc/python_api/rst/bge.render.rst
+++ b/doc/python_api/rst/bge.render.rst
@@ -86,6 +86,17 @@ Functions
:type width: integer
:type height: integer
+.. function:: setFullScreen(enable)
+
+ Set whether or not the window should be fullscreen.
+
+ :type enable: bool
+
+.. function:: getFullScreen()
+
+ Returns whether or not the window is fullscreen.
+
+ :rtype: bool
.. function:: makeScreenshot(filename)