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authorErik Abrahamsson <erik85>2021-08-30 07:27:35 +0300
committerHans Goudey <h.goudey@me.com>2021-08-30 07:27:35 +0300
commita71d2b26017090e1cf329631d831d11f5b84de0a (patch)
tree6633ca1f086ed77ee1880080a8e37434e78aecbf /doc
parent41eb33794ccd977582185159791805c84730a957 (diff)
Geometry Nodes: Curve Fill Node
This node takes a curve geometry input and creates a filled mesh at Z=0 using a constrained Delaunay triangulation algorithm. Because of the choice of algorithm, the results should be higher quality than the filling for 2D curve objects. This commit adds an initial fairly simple version of the node, but more features may be added in the future, like transferring attributes when necessary, or an index attribute input to break up the calculations into smaller chunks to improve performance. Differential Revision: https://developer.blender.org/D11846
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