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authorMitchell Stokes <mogurijin@gmail.com>2012-06-14 12:01:20 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-06-14 12:01:20 +0400
commitc07c57237398fbd214c329f2be0d88cc255e26eb (patch)
tree8073d71a0b4b6d2afd71f4f43e54c922ad76ea61 /doc
parentcae6873bc69ab8590ca6f4d2bbf2eb3d189ab13a (diff)
Fix for [#31813] "bge.types.KX_RadarSensor incorrect attributes" reported by Monster.
KX_RadarSensor.angle was returning the angle that was used to construct Bullet's physics shape, which is calculated from the logic brick gui. KX_RadarSensor.angle now recalculates the original value from the gui. However, m_coneradius isn't actually used by KX_RadarSensor that I can see, so it might be better to just assign the original angle to m_coneradius instead of the calculated value. I've also made KX_RadarSensor.angle read-only, since setting m_coneradius does not appear to have any affect, which means writing to KX_RadarSensor.angle never worked properly.
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge.types.rst2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst
index bcef816dc9d..1d9f84fbcac 100644
--- a/doc/python_api/rst/bge.types.rst
+++ b/doc/python_api/rst/bge.types.rst
@@ -2692,7 +2692,7 @@ Game Types (bge.types)
The angle of the cone (in degrees) with which to test.
- :type: float from 0 to 360
+ :type: float
.. attribute:: axis