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authorCampbell Barton <ideasman42@gmail.com>2012-06-25 11:24:48 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-25 11:24:48 +0400
commit15cb064e1b853a56fc676db1c2869db47657d91a (patch)
tree7755ccbcf7f5fe6ade69520c31d2f206bb5b7fe3 /doc
parentf6337a2843b2686fea49df60562c28ed7490ebcd (diff)
style cleanup
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/examples/bpy.types.Mesh.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/python_api/examples/bpy.types.Mesh.py b/doc/python_api/examples/bpy.types.Mesh.py
index d30303f3b05..19ccd177d64 100644
--- a/doc/python_api/examples/bpy.types.Mesh.py
+++ b/doc/python_api/examples/bpy.types.Mesh.py
@@ -17,7 +17,7 @@ Each polygon reference a slice in the loop array, this way, polygons do not stor
only a reference to loops that the polygon uses.
:class:`Mesh.loops`, :class:`Mesh.uv_layers` :class:`Mesh.vertex_colors` are all aligned so the same polygon loop
-indicies can be used to find the UV's and vertex colors as with as the vertices.
+indices can be used to find the UV's and vertex colors as with as the vertices.
To compare mesh API options see: :ref:`NGons and Tessellation Faces <info_gotcha_mesh_faces>`