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authorMateo de Mayo <mateodemayo@gmail.com>2015-08-04 00:47:46 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-08-04 01:10:33 +0300
commit23f54076db6d241af2a8f9404ab5f5b8072a4db0 (patch)
treec13d269da7a6414e0d121f1254afcf16b8541864 /doc
parent73522e1157eba1f475454c153f7c027f5dd097ea (diff)
BGE: Added getActionName() function to KX_GameObject()
It works similar to getActionFrame(), you have to give a layer or not (for layer 0) as the argument and it returns the name of the animation that the object is currently playing. Example: ``` import bge own = bge.logic.getCurrentController().owner own.playAction("SomeAction",0,20) print(own.getActionName()) ``` >> SomeAction Here is an example file, just open the blend file with the terminal opened and press P, you can see how the current animation is being printed: {F217484} Reviewers: moguri, hg1, panzergame, campbellbarton Reviewed By: panzergame Subscribers: campbellbarton, hg1, #game_engine Projects: #game_engine Differential Revision: https://developer.blender.org/D1443
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst10
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
index a24aa546cb9..88b1d7da076 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
@@ -972,6 +972,16 @@ base class --- :class:`SCA_IObject`
:return: The current frame of the action
:rtype: float
+ .. method:: getActionName(layer=0)
+
+ Gets the name of the current action playing in the supplied layer.
+
+ :arg layer: The layer that you want to get the action name from.
+ :type layer: integer
+
+ :return: The name of the current action
+ :rtype: string
+
.. method:: setActionFrame(frame, layer=0)
Set the current frame of the action playing in the supplied layer.