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authorDalai Felinto <dfelinto@gmail.com>2014-01-24 08:10:04 +0400
committerDalai Felinto <dfelinto@gmail.com>2014-01-24 08:10:45 +0400
commit67f1fd25ee6361df5f84e254eea103fe7952125f (patch)
treef4ce1a7de5059810b192ffe3b506ff9f95c53917 /doc
parent52f2c8aec5e29ed81fd81ebfd8f9965c470a765a (diff)
game engine: implement hitMaterial for collision and ray sensors
Reviewed By: moguri, kupoman Differential Revision: https://developer.blender.org/D167
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_RaySensor.rst6
-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_TouchSensor.rst6
2 files changed, 12 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_RaySensor.rst b/doc/python_api/rst/bge_types/bge.types.KX_RaySensor.rst
index 2ff989729f5..f182a84409f 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_RaySensor.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_RaySensor.rst
@@ -51,6 +51,12 @@ base class --- :class:`SCA_ISensor`
:type: list [x, y, z]
+ .. attribute:: hitMaterial
+
+ The material of the object in the face hit by the ray. (read-only).
+
+ :type: string
+
.. attribute:: rayDirection
The direction from the ray (in worldcoordinates). (read-only).
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_TouchSensor.rst b/doc/python_api/rst/bge_types/bge.types.KX_TouchSensor.rst
index fd8f319f6f3..876d14bc6c8 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_TouchSensor.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_TouchSensor.rst
@@ -39,3 +39,9 @@ base class --- :class:`SCA_ISensor`
:type: :class:`CListValue` of :class:`KX_GameObject`
+ .. attribute:: hitMaterial
+
+ The material of the object in the face hit by the ray. (read-only).
+
+ :type: string
+