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authorCampbell Barton <ideasman42@gmail.com>2011-10-10 08:16:16 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-10 08:16:16 +0400
commit1fd55c3130e7f8bcc0bcf2deef839a2b2641f367 (patch)
tree617c550004593dccf35223d3e808dd8c2788c5b8 /doc
parentf0cd9f987de21ce7f32c6ccdf47d0e91fe73c39e (diff)
update to cmake doc, still needs more work but update references to CVS and MSVC2005 and Python3.1
Diffstat (limited to 'doc')
-rw-r--r--doc/build_systems/cmake.txt51
1 files changed, 25 insertions, 26 deletions
diff --git a/doc/build_systems/cmake.txt b/doc/build_systems/cmake.txt
index 1ff621c6e96..d0e8a088ca7 100644
--- a/doc/build_systems/cmake.txt
+++ b/doc/build_systems/cmake.txt
@@ -11,7 +11,7 @@ $Id$
3. Obtaining Dependencies
4. Deciding on a Build Environment
5. Configuring the build for the first time
- 6. Configuring the build after CVS updates
+ 6. Configuring the build after SVN updates
7. Specify alternate Python library versions and locations
@@ -36,7 +36,7 @@ $Id$
http://www.blender.org/cms/Getting_Dependencies.135.0.html that you
have all dependencies needed for building Blender. Note that for
windows many of these dependencies already come in the lib/windows
- module from CVS.
+ module from SVN.
4. Deciding on a Build Environment
----------------------------------
@@ -47,8 +47,8 @@ $Id$
have been successfully used to generate build files for the following
environments:
- 1. Microsoft Visual Studio 2005. There is a free version available
- at http://msdn.microsoft.com/vstudio/express/visualc/.
+ 1. Microsoft Visual Studio 2008. There is a free version available
+ at http://http://www.microsoft.com/visualstudio/en-us/products/2008-editions/express
2. Xcode on Mac OSX
@@ -65,7 +65,7 @@ $Id$
with different Blender configurations (Audio/NoAudio, GameEngine/NoGameEngine etc.)
while maintaining a clean source tree. It also makes it possible to generate files
for different build systems on the same source tree. This also has benefits for
- general CVS management for the developer as patches and submit logs are much cleaner.
+ general SVN management for the developer as patches and submit logs are much cleaner.
Create a directory outside the blender source tree where you would like to build
Blender (from now on called $BLENDERBUILD). On the commandline you can then run
@@ -78,27 +78,27 @@ $Id$
% cd $BLENDERBUILD
% cmake
- ...
- ...
- --version [file] = Show program name/version banner and exit.
+ ...
+ ...
+ --version [file] = Show program name/version banner and exit.
- Generators
+ Generators
- The following generators are available on this platform:
- KDevelop3 = Generates KDevelop 3 project files.
- Unix Makefiles = Generates standard UNIX makefiles.
- Xcode = Generate XCode project files.
+ The following generators are available on this platform:
+ KDevelop3 = Generates KDevelop 3 project files.
+ Unix Makefiles = Generates standard UNIX makefiles.
+ Xcode = Generate XCode project files.
% cmake -G Xcode $BLENDERSOURCE
- ...
- ...
- -- Configuring blender
- -- Configuring blenderplayer
- -- Configuring done
- -- Generating done
- -- Build files have been written to: $BLENDERBUILD
+ ...
+ ...
+ -- Configuring blender
+ -- Configuring blenderplayer
+ -- Configuring done
+ -- Generating done
+ -- Build files have been written to: $BLENDERBUILD
This will generate the build files with default values. Specific features can
be enabled or disabled by running the ccmake "GUI" from $BLENDERBUILD as follows:
@@ -114,15 +114,15 @@ $Id$
It is also possible to use the commandline of 'cmake' to override certain
of these settings.
- 6. Configuring the build after CVS updates
+ 6. Configuring the build after SVN updates
------------------------------------------
The $BLENDERBUILD directory maintains a file called CMakeCache.txt which
remembers the initial run's settings for subsequent generation runs. After
- every CVS update it may be a good idea to rerun the generation before building
+ every SVN update it may be a good idea to rerun the generation before building
Blender again. Just rerun the original 'cmake' run to do this, the settings
will be remembered. For the example above the following will do after every
- 'cvs up':
+ 'svn up':
% cmake -G Xcode $BLENDERSOURCE
@@ -132,9 +132,9 @@ $Id$
The commandline can be used to override detected/default settings, e.g:
On Unix:
- cmake -D PYTHON_LIBRARY=/usr/local/lib/python3.1/config/libpython3.1.so -D PYTHON_INCLUDE_DIRS=/usr/local/include/python3.1 -G "Unix Makefiles" ../blender
+ cmake -D PYTHON_LIBRARY=/usr/local/lib/python3.2/config/libpython3.2.so -D PYTHON_INCLUDE_DIR=/usr/local/include/python3.2 ../blender
On Macs:
- cmake -D PYTHON_INCLUDE_DIRS=/System/Library/Frameworks/Python.framework/Versions/3.1/include/python3.1 -G Xcode ../blender
+ cmake -D PYTHON_INCLUDE_DIRS=/System/Library/Frameworks/Python.framework/Versions/3.2/include/python3.2 -G Xcode ../blender
Mote that this should only be needed once per build directory generation because it will keep the overrides in CMakeCache.txt for subsequent runs.
@@ -153,4 +153,3 @@ $Id$
on the various platforms.
/Jacques Beaurain (jbinto)
-