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authorCampbell Barton <ideasman42@gmail.com>2012-02-18 00:41:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-18 00:41:41 +0400
commit5af9e8d5caef2b869308fbe7ba0f4869dde1ae95 (patch)
tree084bfecf1a95e71d4d2efce253fe61dce2c947fb /doc
parent383756be486826ca61fa9b5ea9341ef21b800c18 (diff)
remove section in gotcha's doc about matrix col/row order since this has been changed.
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/info_gotcha.rst8
1 files changed, 0 insertions, 8 deletions
diff --git a/doc/python_api/rst/info_gotcha.rst b/doc/python_api/rst/info_gotcha.rst
index 281f0689044..be11e88b2fa 100644
--- a/doc/python_api/rst/info_gotcha.rst
+++ b/doc/python_api/rst/info_gotcha.rst
@@ -118,14 +118,6 @@ If you insist - yes its possible, but scripts that use this hack wont be conside
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
-Matrix multiplication is wrong
-==============================
-
-Every so often users complain that Blenders matrix math is wrong, the confusion comes from mathutils matrices being column-major to match OpenGL and the rest of Blenders matrix operations and stored matrix data.
-
-This is different to **numpy** which is row-major which matches what you would expect when using conventional matrix math notation.
-
-
I can't edit the mesh in edit-mode!
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