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authorCampbell Barton <ideasman42@gmail.com>2012-06-17 00:20:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-17 00:20:07 +0400
commitb5b830668560a7733ddd3609ba96e845aa63546b (patch)
tree25a45fbef93150882ec237884f0c22d242d09986 /doc
parente6a43441b91c9a462acf2280ff30c4c1f3167829 (diff)
code cleanup: includes, also correct some py example typos
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/examples/bpy.types.Object.py8
-rw-r--r--doc/python_api/examples/bpy.types.Panel.1.py2
2 files changed, 5 insertions, 5 deletions
diff --git a/doc/python_api/examples/bpy.types.Object.py b/doc/python_api/examples/bpy.types.Object.py
index 5301797aae2..2ddce248a5b 100644
--- a/doc/python_api/examples/bpy.types.Object.py
+++ b/doc/python_api/examples/bpy.types.Object.py
@@ -2,7 +2,7 @@
Basic Object Operations Example
+++++++++++++++++++++++++++++++
This script demonstrates basic operations on object like creating new
-object, placing it into scene, selecting it and making it active
+object, placing it into scene, selecting it and making it active.
"""
import bpy
@@ -11,15 +11,15 @@ from mathutils import Matrix
scene = bpy.context.scene
# Create new lamp datablock
-lamp_data = bpy.data.lamps.new(name="New Lamp", type="POINT")
+lamp_data = bpy.data.lamps.new(name="New Lamp", type='POINT')
-# Create new object with out lamp datablock
+# Create new object with our lamp datablock
lamp_object = bpy.data.objects.new(name="New Lamp", object_data=lamp_data)
# Link lamp object to the scene so it'll appear in this scene
scene.objects.link(lamp_object)
-# Place lamp to specified location
+# Place lamp to a specified location
lamp_object.location = (5.0, 5.0, 5.0)
# And finally select it make active
diff --git a/doc/python_api/examples/bpy.types.Panel.1.py b/doc/python_api/examples/bpy.types.Panel.1.py
index cd85d30cea0..fbcdae8baeb 100644
--- a/doc/python_api/examples/bpy.types.Panel.1.py
+++ b/doc/python_api/examples/bpy.types.Panel.1.py
@@ -2,7 +2,7 @@
Simple Object Panel
+++++++++++++++++++
This panel has a :class:`Panel.poll` and :class:`Panel.draw_header` function,
-even though the contents is basic this closely resemples blenders panels.
+even though the contents is basic this closely resembles blenders panels.
"""
import bpy