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authorDalai Felinto <dfelinto@gmail.com>2011-08-04 13:47:40 +0400
committerDalai Felinto <dfelinto@gmail.com>2011-08-04 13:47:40 +0400
commitf3c40df5e334f8a1f106fe71e44c8035ddcac7b1 (patch)
treeed265dd58d06c3d63bea71cde3b160a65bf28ac3 /doc
parent0578d55f1ef700b96ae8a8c33c1f8b54a200c7d9 (diff)
rst API doc fixes: literalincluding bge.texture and bge.constraints examples + bgl fixes
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge.constraints.rst4
-rw-r--r--doc/python_api/rst/bge.texture.rst4
-rw-r--r--doc/python_api/rst/bgl.rst7
3 files changed, 13 insertions, 2 deletions
diff --git a/doc/python_api/rst/bge.constraints.rst b/doc/python_api/rst/bge.constraints.rst
index 12ce8617457..da0a358dfed 100644
--- a/doc/python_api/rst/bge.constraints.rst
+++ b/doc/python_api/rst/bge.constraints.rst
@@ -2,6 +2,10 @@
Physics Constraints (bge.constraints)
=====================================
+.. module:: bge.constraints
+
+.. literalinclude:: ../examples/bge.constraints.py
+
.. function:: createConstraint(physicsid, physicsid2, constrainttype, [pivotX, pivotY, pivotZ, [axisX, axisY, axisZ, [flag]]]])
Creates a constraint.
diff --git a/doc/python_api/rst/bge.texture.rst b/doc/python_api/rst/bge.texture.rst
index f3e9f98dded..0b32c7a393b 100644
--- a/doc/python_api/rst/bge.texture.rst
+++ b/doc/python_api/rst/bge.texture.rst
@@ -36,6 +36,10 @@ When the texture object is deleted, the new texture is deleted and the old textu
.. module:: bge.texture
+.. literalinclude:: ../examples/bge.texture.py
+
+.. literalinclude:: ../examples/bge.texture.1.py
+
.. class:: VideoFFmpeg(file [, capture=-1, rate=25.0, width=0, height=0])
FFmpeg video source
diff --git a/doc/python_api/rst/bgl.rst b/doc/python_api/rst/bgl.rst
index 236bfafb295..5f3158bf5dd 100644
--- a/doc/python_api/rst/bgl.rst
+++ b/doc/python_api/rst/bgl.rst
@@ -15,7 +15,7 @@ collections of tutorials.
The "red book": "I{OpenGL Programming Guide: The Official Guide to Learning
OpenGL}" and the online NeHe tutorials are two of the best resources.
-..note::
+.. note::
You can use the :class:`Image` type to load and set textures.
See :class:`Image.gl_load` and :class:`Image.gl_load`,
for example.
@@ -1386,7 +1386,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
bgl.glGetFloatv(bgl.GL_MODELVIEW_MATRIX, view_matrix)
f = 1.0 / view_matrix[0]
- # Instead of the usual glRasterPos2i(xval, yval)
+ # Instead of the usual glRasterPos2i(xval, yval)
bgl.glRasterPos2f(xval * f, yval * f)
@@ -1848,10 +1848,13 @@ class Buffer:
.. code-block:: python
import bgl
+
myByteBuffer = bgl.Buffer(bgl.GL_BYTE, [32, 32])
bgl.glGetPolygonStipple(myByteBuffer)
+
print(myByteBuffer.dimensions)
print(myByteBuffer.to_list())
+
sliceBuffer = myByteBuffer[0:16]
print(sliceBuffer)