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author | Campbell Barton <ideasman42@gmail.com> | 2011-10-16 19:01:13 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-16 19:01:13 +0400 |
commit | 6d5891e7eaa490794461ab02538dfb5f7037faef (patch) | |
tree | f5583be6253de4d813a64c4ecb52079be59eaccc /doc | |
parent | a575abf37e2a8408b83c03eb29abdb5e0d9f7b55 (diff) |
fix bad URL in bgl doc
Diffstat (limited to 'doc')
-rw-r--r-- | doc/python_api/rst/bgl.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/python_api/rst/bgl.rst b/doc/python_api/rst/bgl.rst index 61400351d16..8fe765836a1 100644 --- a/doc/python_api/rst/bgl.rst +++ b/doc/python_api/rst/bgl.rst @@ -20,7 +20,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources. See :class:`Image.gl_load` and :class:`Image.gl_load`, for example. `OpenGL.org <http://www.opengl.org>`_ - `NeHe GameDev <nehe.gamedev.net>`_ + `NeHe GameDev <http://nehe.gamedev.net>`_ .. function:: glAccum(op, value): |