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authorBenoit Bolsee <benoit.bolsee@online.be>2012-10-21 02:28:44 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2012-10-21 02:28:44 +0400
commit4213eca5fc3b5f2c2b23945e9462b38e13f843c4 (patch)
tree8f296c8e6847423ec0ded76e04a38efb44543d5c /doc
parent7deb8d8a26a63a338b845eae3617111316e015f9 (diff)
BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender.
2 new attributes to ImageViewport and ImageRender object: depth: set to True to retrieve the depth buffer as an array of float (not suitable for texture source). zbuff: set to True to retrieve the depth buffer as a grey scale pixel array (suitable for texture source). A new mode 'F' is added to VideoTexture.imageToArray() to allow returning the image buffer as a one dimensional array of float. This mode should only be used to retrieve the depth buffer of ImageViewport and ImageRender objects. Example: viewport = VideoTexture.ImageViewport() viewport.depth = True depth = VideoTexture.imageToArray(viewport,'F') # show depth of bottom left pixel # 1.0 = infinite, 0.0 = on near clip plane. print(depth[0])
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge.texture.rst23
1 files changed, 22 insertions, 1 deletions
diff --git a/doc/python_api/rst/bge.texture.rst b/doc/python_api/rst/bge.texture.rst
index 07d83f66bd4..0c9e9da0661 100644
--- a/doc/python_api/rst/bge.texture.rst
+++ b/doc/python_api/rst/bge.texture.rst
@@ -351,6 +351,15 @@ When the texture object is deleted, the new texture is deleted and the old textu
use whole viewport to render
+ .. attribute:: depth
+
+ use depth component of render as array of float - not suitable for texture source,
+ should only be used with bge.texture.imageToArray(mode='F')
+
+ .. attribute:: zbuff
+
+ use depth component of render as grey scale color - suitable for texture source
+
.. class:: ImageViewport()
Image source from viewport
@@ -399,6 +408,15 @@ When the texture object is deleted, the new texture is deleted and the old textu
use whole viewport to capture
+ .. attribute:: depth
+
+ use depth component of viewport as array of float - not suitable for texture source,
+ should only be used with bge.texture.imageToArray(mode='F')
+
+ .. attribute:: zbuff
+
+ use depth component of viewport as grey scale color - suitable for texture source
+
.. class:: Texture(gameObj)
Texture objects
@@ -518,13 +536,16 @@ When the texture object is deleted, the new texture is deleted and the old textu
0 to force a fixed 0 color channel and 1 to force a fixed 255 color channel.
Example: "BGR" will return 3 bytes per pixel with the Blue, Green and Red channels in that order.
"RGB1" will return 4 bytes per pixel with the Red, Green, Blue channels in that order and the alpha channel forced to 255.
+ A special mode "F" allows to return the image as an array of float. This mode should only be used to retrieve
+ the depth buffer of the ImageViewport and ImageRender object.
The default mode is "RGBA".
+
:type mode: string
:rtype: :class:`~bgl.buffer`
:return: A object representing the image as one dimensional array of bytes of size (pixel_size*width*height),
line by line starting from the bottom of the image. The pixel size and format is determined by the mode
- parameter.
+ parameter. For mode 'F', the array is a one dimensional array of float of size (width*height).
.. function:: materialID(object,name)