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author | Mateo de Mayo <mateodemayo@gmail.com> | 2015-08-04 00:47:46 +0300 |
---|---|---|
committer | Porteries Tristan <republicthunderbolt9@gmail.com> | 2015-08-04 01:10:33 +0300 |
commit | 23f54076db6d241af2a8f9404ab5f5b8072a4db0 (patch) | |
tree | c13d269da7a6414e0d121f1254afcf16b8541864 /doc | |
parent | 73522e1157eba1f475454c153f7c027f5dd097ea (diff) |
BGE: Added getActionName() function to KX_GameObject()
It works similar to getActionFrame(), you have to give a layer or not (for layer 0) as the argument and it returns the name of the animation that the object is currently playing.
Example:
```
import bge
own = bge.logic.getCurrentController().owner
own.playAction("SomeAction",0,20)
print(own.getActionName())
```
>> SomeAction
Here is an example file, just open the blend file with the terminal opened
and press P, you can see how the current animation is being printed:
{F217484}
Reviewers: moguri, hg1, panzergame, campbellbarton
Reviewed By: panzergame
Subscribers: campbellbarton, hg1, #game_engine
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1443
Diffstat (limited to 'doc')
-rw-r--r-- | doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst index a24aa546cb9..88b1d7da076 100644 --- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst +++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst @@ -972,6 +972,16 @@ base class --- :class:`SCA_IObject` :return: The current frame of the action :rtype: float + .. method:: getActionName(layer=0) + + Gets the name of the current action playing in the supplied layer. + + :arg layer: The layer that you want to get the action name from. + :type layer: integer + + :return: The name of the current action + :rtype: string + .. method:: setActionFrame(frame, layer=0) Set the current frame of the action playing in the supplied layer. |