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authorBenoit Bolsee <benoit.bolsee@online.be>2014-08-23 14:31:32 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2014-08-23 14:31:32 +0400
commitfb49c5aa5662da3c2434c75ea6283408c01d6c23 (patch)
tree9be1358b54142ff50fe884fb4b9fc4b1b4b76e43 /doc
parenta0600debda8cd9ec93cd8e10f5d7ecd5be9a1a9a (diff)
BGE: fix crash and return boolean on scene.replace()
Scene replacement with invalid scene name was crashing blender, now it's a no-op. KS_Scene.replace() to return a boolean to indicate if the scene is valid and is scheduled for replacement. This allows more robust game management.
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_Scene.rst2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_Scene.rst b/doc/python_api/rst/bge_types/bge.types.KX_Scene.rst
index 75630ae4d26..f2dad58731c 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_Scene.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_Scene.rst
@@ -152,6 +152,8 @@ base class --- :class:`PyObjectPlus`
:arg scene: The name of the scene to replace this scene with.
:type scene: string
+ :return: True if the scene exists and was scheduled for addition, False otherwise.
+ :rtype: boolean
.. method:: suspend()