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authorJeroen Bakker <jeroen@blender.org>2022-09-16 15:55:04 +0300
committerJeroen Bakker <jeroen@blender.org>2022-09-16 15:55:04 +0300
commitbf05b998b6ec2aaac072fbd39a3f221af5aeef3d (patch)
tree56636c567ef056a6fd3141355add72f0350c077c /doc
parent4b326d5a78b63aae7e5a788ef489aa95315456dd (diff)
Revert "EEVEE: Fix volumetric resolve in large scenes."
This reverts commit 34051fcc12f388375697dcfc6da53e9909058fe1. Although for normal use this doesn't make a difference. But when working with huge scenes and volumetrics + NVIDIA it made a work-around not possible anymore. For the heist production we added a fix on the render-farm (enable GPU workarounds). {rB34051fcc12f388375697dcfc6da53e9909058fe1} made another work-around not accessible anymore and it and was requested to revert this change.
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