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authorCampbell Barton <ideasman42@gmail.com>2012-03-13 10:22:43 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-13 10:22:43 +0400
commit2fbb5ce8338838a58f7cf518ceaa40580d290791 (patch)
tree88929234cb13bdeb45fc911d4bad9daa2a598747 /doc
parenta69585573e460ca96af340800d4d8534bdece9f6 (diff)
bmesh py api: more comprehensive intro page, also fix some spelling errors.
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/include__bmesh.rst103
-rw-r--r--doc/python_api/sphinx_doc_gen.py40
2 files changed, 134 insertions, 9 deletions
diff --git a/doc/python_api/rst/include__bmesh.rst b/doc/python_api/rst/include__bmesh.rst
new file mode 100644
index 00000000000..1c702275f62
--- /dev/null
+++ b/doc/python_api/rst/include__bmesh.rst
@@ -0,0 +1,103 @@
+..
+ This document is appended to the auto generated bmesh api doc to avoid clogging up the C files with details.
+ to test this run:
+ ./blender.bin -b -noaudio -P doc/python_api/sphinx_doc_gen.py -- --partial bmesh* ; cd doc/python_api ; sphinx-build sphinx-in sphinx-out ; cd ../../
+
+
+Intro
+-----
+
+This API gives access the blenders internal mesh editing api, featuring geometry connectivity data and
+access to editing operations such as split, separate, collapse and dissolve.
+
+The features exposed closely follow the C API,
+giving python access to the functions used by blenders own mesh editing tools.
+
+For an overview of BMesh data types and how they reference each other see:
+`BMesh Design Document <http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh/Design>`_ .
+
+
+.. note::
+
+ **Disk** and **Radial** data is not exposed by the python api since this is for internal use only.
+
+
+.. warning::
+
+ This API is still in development and experimental, while we don't expect to see large changes,
+ many areas are not well tested yet and so its possible changes will be made that break scripts.
+
+ *Campbell Barton, 13, March 2012*
+
+
+.. todo::
+
+ * add access to BMesh **walkers**
+ * add access selection history (readonly access done)
+ * add a way to re-tessellate an editmode bmesh.
+
+
+Stand-Alone Module
+^^^^^^^^^^^^^^^^^^
+
+The bmesh module is written to be standalone except for :mod:`mathutils`
+which is used for vertex locations and normals.
+
+The only other exception to this are when converting mesh data to and from :class:`bpy.types.Mesh`.
+
+
+Mesh Access
+-----------
+
+There are 2 ways to access BMesh data, you can create a new BMesh by converting a mesh from
+:class:`bpy.types.BlendData.meshes` or by accessing the current edit mode mesh.
+see: :class:`bmesh.types.BMesh.from_mesh` and :mod:`bmesh.from_edit_mesh` respectively.
+
+When explicitly converting from mesh data python **owns** the data, that is to say - that the mesh only exists while
+python holds a reference to it, and the script is responsible for putting it back into a mesh data-block when the edits
+are done.
+
+Note that unlike :mod:`bpy`, a BMesh does not necessarily correspond to data in the currently open blend file,
+a BMesh can be created, edited and freed without the user ever seeing or having access to it.
+Unlike edit mode, the bmesh module can use multiple BMesh instances at once.
+
+Take care when dealing with multiple BMesh instances since the mesh data can use a lot of memory, while a mesh that
+python owns will be freed in when the script holds no references to it,
+its good practice to call :class:`bmesh.types.BMesh.free` which will remove all the mesh data immediately and disable
+further access.
+
+
+Keeping a Correct State
+-----------------------
+
+When modeling in blender there are certain assumptions made about the state of the mesh.
+
+* hidden geometry isn't selected.
+* when an edge is selected, its vertices's are selected too.
+* when a face is selected, its edges and vertices's are selected.
+* duplicate edges / faces don't exist.
+* faces have at least 3 vertices's.
+
+To give developers flexibility these conventions are not enforced,
+however tools must leave the mesh in a valid state else other tools may behave incorrectly.
+
+Any errors that arise from not following these conventions is considered a bug in the script,
+not a bug in blender.
+
+
+Selection / Flushing
+^^^^^^^^^^^^^^^^^^^^
+
+As mentioned above, it is possible to create an invalid selection state
+(by selecting a state and then de-selecting one of its vertices's for example), mostly the best way to solve this is to
+flush the selection after performing a series of edits. this validates the selection state.
+
+
+Example Script
+--------------
+
+.. literalinclude:: ../../../release/scripts/templates/bmesh_simple.py
+
+
+Module Functions
+----------------
diff --git a/doc/python_api/sphinx_doc_gen.py b/doc/python_api/sphinx_doc_gen.py
index d8407121ae1..49193ad8f22 100644
--- a/doc/python_api/sphinx_doc_gen.py
+++ b/doc/python_api/sphinx_doc_gen.py
@@ -37,6 +37,7 @@ API dump in RST files
For quick builds:
./blender.bin -b -P doc/python_api/sphinx_doc_gen.py -- -q
+
Sphinx: HTML generation
-----------------------
After you have built doc/python_api/sphinx-in (see above),
@@ -47,6 +48,7 @@ Sphinx: HTML generation
This requires sphinx 1.0.7 to be installed.
+
Sphinx: PDF generation
----------------------
After you have built doc/python_api/sphinx-in (see above),
@@ -139,11 +141,11 @@ def handle_args():
help="Rewrite all rst files in sphinx-in/ (default=False)",
required=False)
- parser.add_argument("-t", "--testdump",
- dest="test_dump",
- default=False,
- action='store_true',
- help="Dumps a small part of the API (default=False)",
+ parser.add_argument("-p", "--partial",
+ dest="partial",
+ type=str,
+ default="",
+ help="Use a wildcard to only build spesific module(s)",
required=False)
parser.add_argument("-b", "--bpy",
@@ -173,7 +175,7 @@ sphinx-build doc/python_api/sphinx-in doc/python_api/sphinx-out
"""
# Switch for quick testing so doc-builds don't take so long
-if not ARGS.test_dump:
+if not ARGS.partial:
# full build
FILTER_BPY_OPS = None
FILTER_BPY_TYPES = None
@@ -181,6 +183,7 @@ if not ARGS.test_dump:
EXCLUDE_MODULES = ()
else:
+ # can manually edit this too:
FILTER_BPY_OPS = ("import.scene", ) # allow
FILTER_BPY_TYPES = ("bpy_struct", "Operator", "ID") # allow
EXCLUDE_INFO_DOCS = True
@@ -195,9 +198,9 @@ else:
"bge.types",
"bgl",
"blf",
- #"bmesh",
- #"bmesh.types",
- #"bmesh.utils",
+ "bmesh",
+ "bmesh.types",
+ "bmesh.utils",
"bpy.app",
"bpy.app.handlers",
"bpy.context",
@@ -214,6 +217,22 @@ else:
"mathutils.noise",
)
+ # ------
+ # Filter
+ #
+ # TODO, support bpy.ops and bpy.types filtering
+ import fnmatch
+ m = None
+ EXCLUDE_MODULES = tuple([m for m in EXCLUDE_MODULES if not fnmatch.fnmatchcase(m, ARGS.partial)])
+ del m
+ del fnmatch
+
+ print("Partial Doc Build, Skipping: %s\n" % "\n ".join(sorted(EXCLUDE_MODULES)))
+
+ #
+ # done filtering
+ # --------------
+
try:
__import__("aud")
except ImportError:
@@ -1527,6 +1546,9 @@ def copy_handwritten_rsts(basepath):
"bge.constraints",
"bgl", # "Blender OpenGl wrapper"
"gpu", # "GPU Shader Module"
+
+ # includes...
+ "include__bmesh",
]
for mod_name in handwritten_modules:
if mod_name not in EXCLUDE_MODULES: