Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2011-02-18 11:47:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-18 11:47:37 +0300
commit063a7f217be43718a69f6cbcfcf322ca71bdeeb0 (patch)
treeb51313f72b471bc8193b1924d6f3c3f764094b85 /doc
parentc4d7bb80f508b123d13581b4189ab7293105d98c (diff)
python api docs & examples for registrable Menu/Panel/Operator/PropertyGroup classes.
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/examples/bpy.ops.1.py22
-rw-r--r--doc/python_api/examples/bpy.ops.py30
-rw-r--r--doc/python_api/examples/bpy.types.Menu.1.py37
-rw-r--r--doc/python_api/examples/bpy.types.Menu.2.py16
-rw-r--r--doc/python_api/examples/bpy.types.Menu.py32
-rw-r--r--doc/python_api/examples/bpy.types.Operator.1.py11
-rw-r--r--doc/python_api/examples/bpy.types.Operator.2.py18
-rw-r--r--doc/python_api/examples/bpy.types.Operator.3.py31
-rw-r--r--doc/python_api/examples/bpy.types.Operator.4.py46
-rw-r--r--doc/python_api/examples/bpy.types.Operator.5.py58
-rw-r--r--doc/python_api/examples/bpy.types.Operator.py9
-rw-r--r--doc/python_api/examples/bpy.types.Panel.1.py44
-rw-r--r--doc/python_api/examples/bpy.types.Panel.2.py35
-rw-r--r--doc/python_api/examples/bpy.types.Panel.py28
-rw-r--r--doc/python_api/examples/bpy.types.PropertyGroup.py40
-rw-r--r--doc/python_api/sphinx_doc_gen.py29
16 files changed, 471 insertions, 15 deletions
diff --git a/doc/python_api/examples/bpy.ops.1.py b/doc/python_api/examples/bpy.ops.1.py
new file mode 100644
index 00000000000..f43be2b0f63
--- /dev/null
+++ b/doc/python_api/examples/bpy.ops.1.py
@@ -0,0 +1,22 @@
+"""
+Execution Context
++++++++++++++++++
+
+When calling an operator you may want to pass the execution context.
+
+This determines the context thats given to the operator to run in, and weather
+invoke() is called or execute().
+
+'EXEC_DEFAULT' is used by default but you may want the operator to take user
+interaction with 'INVOKE_DEFAULT'.
+
+The execution context is as a non keyword, string argument in:
+('INVOKE_DEFAULT', 'INVOKE_REGION_WIN', 'INVOKE_REGION_CHANNELS',
+'INVOKE_REGION_PREVIEW', 'INVOKE_AREA', 'INVOKE_SCREEN', 'EXEC_DEFAULT',
+'EXEC_REGION_WIN', 'EXEC_REGION_CHANNELS', 'EXEC_REGION_PREVIEW', 'EXEC_AREA',
+'EXEC_SCREEN')
+"""
+
+# group add popup
+import bpy
+bpy.ops.object.group_instance_add('INVOKE_DEFAULT')
diff --git a/doc/python_api/examples/bpy.ops.py b/doc/python_api/examples/bpy.ops.py
new file mode 100644
index 00000000000..487d6039327
--- /dev/null
+++ b/doc/python_api/examples/bpy.ops.py
@@ -0,0 +1,30 @@
+"""
+Calling Operators
++++++++++++++++++
+
+Provides python access to calling operators, this includes operators written in
+C, Python or Macros.
+
+Only keyword arguments can be used to pass operator properties.
+
+Operators don't have return values as you might expect, instead they return a
+set() which is made up of: {'RUNNING_MODAL', 'CANCELLED', 'FINISHED',
+'PASS_THROUGH'}.
+Common return values are {'FINISHED'} and {'CANCELLED'}.
+
+
+Calling an operator in the wrong context will raise a RuntimeError,
+there is a poll() method to avoid this problem.
+
+Note that the operator ID (bl_idname) in this example is 'mesh.subdivide',
+'bpy.ops' is just the access path for python.
+"""
+import bpy
+
+# calling an operator
+bpy.ops.mesh.subdivide(number_cuts=3, smoothness=0.5)
+
+
+# check poll() to avoid exception.
+if bpy.ops.object.mode_set.poll():
+ bpy.ops.object.mode_set(mode='EDIT')
diff --git a/doc/python_api/examples/bpy.types.Menu.1.py b/doc/python_api/examples/bpy.types.Menu.1.py
new file mode 100644
index 00000000000..fa23e2dcfd3
--- /dev/null
+++ b/doc/python_api/examples/bpy.types.Menu.1.py
@@ -0,0 +1,37 @@
+"""
+Submenus
+++++++++
+This menu demonstrates some different functions.
+"""
+import bpy
+
+
+class SubMenu(bpy.types.Menu):
+ bl_idname = "OBJECT_MT_select_submenu"
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.select_all", text="Select/Deselect All")
+ layout.operator("object.select_inverse", text="Inverse")
+ layout.operator("object.select_random", text="Random")
+
+ # access this operator as a submenu
+ layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
+
+ layout.separator()
+
+ # expand each operator option into this menu
+ layout.operator_enum("object.lamp_add", "type")
+
+ layout.separator()
+
+ # use existing memu
+ layout.menu("VIEW3D_MT_transform")
+
+
+bpy.utils.register_class(SubMenu)
+
+# test call to display immediately.
+bpy.ops.wm.call_menu(name="OBJECT_MT_select_submenu")
diff --git a/doc/python_api/examples/bpy.types.Menu.2.py b/doc/python_api/examples/bpy.types.Menu.2.py
new file mode 100644
index 00000000000..4579dd6c485
--- /dev/null
+++ b/doc/python_api/examples/bpy.types.Menu.2.py
@@ -0,0 +1,16 @@
+"""
+Extending Menus
++++++++++++++++
+When creating menus for addons you can't reference menus in blenders default
+scripts.
+
+Instead the addon can add menu items to existing menus.
+
+The function menu_draw acts like Menu.draw
+"""
+import bpy
+
+def menu_draw(self, context):
+ self.layout.operator("wm.save_homefile")
+
+bpy.types.INFO_MT_file.append(menu_draw)
diff --git a/doc/python_api/examples/bpy.types.Menu.py b/doc/python_api/examples/bpy.types.Menu.py
new file mode 100644
index 00000000000..a6abba6bfad
--- /dev/null
+++ b/doc/python_api/examples/bpy.types.Menu.py
@@ -0,0 +1,32 @@
+"""
+Basic Menu Example
+++++++++++++++++++
+This script is a simple menu, menus differ from panels in that they must
+reference from a header, panel or another menu.
+
+Notice the 'CATEGORY_MT_name' :class:`Menu.bl_idname`, this is a naming
+convention for menus.
+
+.. note::
+
+ Menu subclasses must be registered before referencing them from blender.
+"""
+import bpy
+
+
+class BasicMenu(bpy.types.Menu):
+ bl_idname = "OBJECT_MT_select_test"
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.select_all", text="Select/Deselect All")
+ layout.operator("object.select_inverse", text="Inverse")
+ layout.operator("object.select_random", text="Random")
+
+
+bpy.utils.register_class(BasicMenu)
+
+# test call to display immediately.
+bpy.ops.wm.call_menu(name="OBJECT_MT_select_test")
diff --git a/doc/python_api/examples/bpy.types.Operator.1.py b/doc/python_api/examples/bpy.types.Operator.1.py
index 03a3f6d70d6..133dc09af46 100644
--- a/doc/python_api/examples/bpy.types.Operator.1.py
+++ b/doc/python_api/examples/bpy.types.Operator.1.py
@@ -1,6 +1,13 @@
"""
Invoke Function
+++++++++++++++
+:class:`Operator.invoke` is used to initialize the operator from the context
+at the moment the operator is called.
+invoke() is typically used to assign properties which are then used by
+execute().
+Some operators don't have an execute() function, removing the ability to be
+repeated from a script or macro.
+
This example shows how to define an operator which gets mouse input to
execute a function and that this operator can be invoked or executed from
the python api.
@@ -14,7 +21,9 @@ import bpy
class SimpleMouseOperator(bpy.types.Operator):
- """This operator shows the mouse location, this string is used for the tooltip and API docs"""
+ """ This operator shows the mouse location,
+ this string is used for the tooltip and API docs
+ """
bl_idname = "wm.mouse_position"
bl_label = "Invoke Mouse Operator"
diff --git a/doc/python_api/examples/bpy.types.Operator.2.py b/doc/python_api/examples/bpy.types.Operator.2.py
index 1673b22fbf1..54bd481b339 100644
--- a/doc/python_api/examples/bpy.types.Operator.2.py
+++ b/doc/python_api/examples/bpy.types.Operator.2.py
@@ -1,7 +1,17 @@
"""
Calling a File Selector
+++++++++++++++++++++++
-This example shows how an operator can use the file selector
+This example shows how an operator can use the file selector.
+
+Notice the invoke function calls a window manager method and returns
+RUNNING_MODAL, this means the file selector stays open and the operator does not
+exit immediately after invoke finishes.
+
+The file selector runs the operator, calling :class:`Operator.execute` when the
+user confirms.
+
+The :class:`Operator.poll` function is optional, used to check if the operator
+can run.
"""
import bpy
@@ -13,9 +23,13 @@ class ExportSomeData(bpy.types.Operator):
filepath = bpy.props.StringProperty(subtype="FILE_PATH")
+ @classmethod
+ def poll(cls, context):
+ return context.object is not None
+
def execute(self, context):
file = open(self.filepath, 'w')
- file.write("Hello World")
+ file.write("Hello World " + context.object.name)
return {'FINISHED'}
def invoke(self, context, event):
diff --git a/doc/python_api/examples/bpy.types.Operator.3.py b/doc/python_api/examples/bpy.types.Operator.3.py
new file mode 100644
index 00000000000..887657bec7a
--- /dev/null
+++ b/doc/python_api/examples/bpy.types.Operator.3.py
@@ -0,0 +1,31 @@
+"""
+Dialog Box
+++++++++++
+This operator uses its :class:`Operator.invoke` function to call a popup.
+"""
+import bpy
+
+
+class DialogOperator(bpy.types.Operator):
+ bl_idname = "object.modal_operator"
+ bl_label = "Simple Modal Operator"
+
+ my_float = bpy.props.FloatProperty(name="Some Floating Point")
+ my_bool = bpy.props.BoolProperty(name="Toggle Option")
+ my_string = bpy.props.StringProperty(name="String Value")
+
+ def execute(self, context):
+ message = "Popup Values: %f, %d, '%s'" % \
+ (self.my_float, self.my_bool, self.my_string)
+ self.report({'INFO'}, message)
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ return wm.invoke_props_dialog(self)
+
+
+bpy.utils.register_class(DialogOperator)
+
+# test call
+bpy.ops.object.modal_operator('INVOKE_DEFAULT')
diff --git a/doc/python_api/examples/bpy.types.Operator.4.py b/doc/python_api/examples/bpy.types.Operator.4.py
new file mode 100644
index 00000000000..4cb7b02fdc6
--- /dev/null
+++ b/doc/python_api/examples/bpy.types.Operator.4.py
@@ -0,0 +1,46 @@
+"""
+Custom Drawing
+++++++++++++++
+By default operator properties use an automatic user interface layout.
+If you need more control you can create your own layout with a
+:class:`Operator.draw` function.
+
+This works like the :class:`Panel` and :class:`Menu` draw functions, its used
+for dialogs and file selectors.
+"""
+import bpy
+
+
+class CustomDrawOperator(bpy.types.Operator):
+ bl_idname = "object.custom_draw"
+ bl_label = "Simple Modal Operator"
+
+ filepath = bpy.props.StringProperty(subtype="FILE_PATH")
+
+ my_float = bpy.props.FloatProperty(name="Float")
+ my_bool = bpy.props.BoolProperty(name="Toggle Option")
+ my_string = bpy.props.StringProperty(name="String Value")
+
+ def execute(self, context):
+ print()
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ context.window_manager.fileselect_add(self)
+ return {'RUNNING_MODAL'}
+
+ def draw(self, context):
+ layout = self.layout
+ col = layout.column()
+ col.label(text="Custom Interface!")
+
+ row = col.row()
+ row.prop(self, "my_float")
+ row.prop(self, "my_bool")
+
+ col.prop(self, "my_string")
+
+bpy.utils.register_class(CustomDrawOperator)
+
+# test call
+bpy.ops.object.custom_draw('INVOKE_DEFAULT')
diff --git a/doc/python_api/examples/bpy.types.Operator.5.py b/doc/python_api/examples/bpy.types.Operator.5.py
new file mode 100644
index 00000000000..fd09120d3b0
--- /dev/null
+++ b/doc/python_api/examples/bpy.types.Operator.5.py
@@ -0,0 +1,58 @@
+"""
+Modal Execution
++++++++++++++++
+This operator defines a :class:`Operator.modal` function which running,
+handling events until it returns {'FINISHED'} or {'CANCELLED'}.
+
+Grab, Rotate, Scale and Fly-Mode are examples of modal operators.
+They are especially useful for interactive tools,
+your operator can have its own state where keys toggle options as the operator
+runs.
+
+:class:`Operator.invoke` is used to initialize the operator as being by
+returning {'RUNNING_MODAL'}, initializing the modal loop.
+
+Notice __init__() and __del__() are declared.
+For other operator types they are not useful but for modal operators they will
+be called before the :class:`Operator.invoke` and after the operator finishes.
+"""
+import bpy
+
+
+class ModalOperator(bpy.types.Operator):
+ bl_idname = "object.modal_operator"
+ bl_label = "Simple Modal Operator"
+
+ def __init__(self):
+ print("Start")
+
+ def __del__(self):
+ print("End")
+
+ def execute(self, context):
+ context.object.location.x = self.value / 100.0
+
+ def modal(self, context, event):
+ if event.type == 'MOUSEMOVE': # Apply
+ self.value = event.mouse_x
+ self.execute(context)
+ elif event.type == 'LEFTMOUSE': # Confirm
+ return {'FINISHED'}
+ elif event.type in ('RIGHTMOUSE', 'ESC'): # Cancel
+ return {'CANCELLED'}
+
+ return {'RUNNING_MODAL'}
+
+ def invoke(self, context, event):
+ self.value = event.mouse_x
+ self.execute(context)
+
+ print(context.window_manager.modal_handler_add(self))
+ return {'RUNNING_MODAL'}
+
+
+
+bpy.utils.register_class(ModalOperator)
+
+# test call
+bpy.ops.object.modal_operator('INVOKE_DEFAULT')
diff --git a/doc/python_api/examples/bpy.types.Operator.py b/doc/python_api/examples/bpy.types.Operator.py
index 2efa99ce795..52edfa0a61b 100644
--- a/doc/python_api/examples/bpy.types.Operator.py
+++ b/doc/python_api/examples/bpy.types.Operator.py
@@ -1,7 +1,14 @@
"""
Basic Operator Example
++++++++++++++++++++++
-This script is the most simple operator you can write that does something.
+This script shows simple operator which prints a message.
+
+Since the operator only has an :class:`Operator.execute` function it takes no
+user input.
+
+.. note::
+
+ Operator subclasses must be registered before accessing them from blender.
"""
import bpy
diff --git a/doc/python_api/examples/bpy.types.Panel.1.py b/doc/python_api/examples/bpy.types.Panel.1.py
new file mode 100644
index 00000000000..2fe476cff9c
--- /dev/null
+++ b/doc/python_api/examples/bpy.types.Panel.1.py
@@ -0,0 +1,44 @@
+"""
+Simple Object Panel
++++++++++++++++++++
+This panel has a :class:`Panel.poll` and :class:`Panel.draw_header` function,
+even though the contents is basic this closely resemples blenders panels.
+"""
+import bpy
+
+
+class ObjectSelectPanel(bpy.types.Panel):
+ bl_idname = "OBJECT_PT_select"
+ bl_label = "Select"
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "object"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object is not None)
+
+ def draw_header(self, context):
+ layout = self.layout
+ obj = context.object
+ layout.prop(obj, "select", text="")
+
+
+ def draw(self, context):
+ layout = self.layout
+
+ obj = context.object
+ row = layout.row()
+ row.prop(obj, "hide_select")
+ row.prop(obj, "hide_render")
+
+ box = layout.box()
+ box.label("Selection Tools")
+ box.operator("object.select_all")
+ row = box.row()
+ row.operator("object.select_inverse")
+ row.operator("object.select_random")
+
+
+bpy.utils.register_class(ObjectSelectPanel) \ No newline at end of file
diff --git a/doc/python_api/examples/bpy.types.Panel.2.py b/doc/python_api/examples/bpy.types.Panel.2.py
new file mode 100644
index 00000000000..661d7cba766
--- /dev/null
+++ b/doc/python_api/examples/bpy.types.Panel.2.py
@@ -0,0 +1,35 @@
+"""
+Mix-in Classes
+++++++++++++++
+A mix-in parent class can be used to share common properties and
+:class:`Menu.poll` function.
+"""
+import bpy
+
+class View3DPanel():
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'TOOLS'
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object is not None)
+
+
+class PanelOne(View3DPanel, bpy.types.Panel):
+ bl_idname = "VIEW3D_PT_test_1"
+ bl_label = "Panel One"
+
+ def draw(self, context):
+ self.layout.label("Small Class")
+
+
+class PanelTwo(View3DPanel, bpy.types.Panel):
+ bl_idname = "VIEW3D_PT_test_2"
+ bl_label = "Panel Two"
+
+ def draw(self, context):
+ self.layout.label("Also Small Class")
+
+
+bpy.utils.register_class(PanelOne)
+bpy.utils.register_class(PanelTwo)
diff --git a/doc/python_api/examples/bpy.types.Panel.py b/doc/python_api/examples/bpy.types.Panel.py
new file mode 100644
index 00000000000..210665b5a47
--- /dev/null
+++ b/doc/python_api/examples/bpy.types.Panel.py
@@ -0,0 +1,28 @@
+"""
+Basic Panel Example
++++++++++++++++++++
+This script is a simple panel which will draw into the object properties
+section.
+
+Notice the 'CATEGORY_PT_name' :class:`Panel.bl_idname`, this is a naming
+convention for panels.
+
+.. note::
+
+ Panel subclasses must be registered for blender to use them.
+"""
+import bpy
+
+
+class HelloWorldPanel(bpy.types.Panel):
+ bl_idname = "OBJECT_PT_hello_world"
+ bl_label = "Hello World"
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "object"
+
+ def draw(self, context):
+ self.layout.label(text="Hello World")
+
+
+bpy.utils.register_class(HelloWorldPanel) \ No newline at end of file
diff --git a/doc/python_api/examples/bpy.types.PropertyGroup.py b/doc/python_api/examples/bpy.types.PropertyGroup.py
new file mode 100644
index 00000000000..219cd28609c
--- /dev/null
+++ b/doc/python_api/examples/bpy.types.PropertyGroup.py
@@ -0,0 +1,40 @@
+"""
+Custom Properties
++++++++++++++++++
+
+PropertyGroups are the base class for dynamically defined sets of properties.
+
+They can be used to extend existing blender data with your own types which can
+be animated, accessed from the user interface and from python.
+
+.. note::
+
+ The values assigned to blender data are saved to disk but the class
+ definitions are not, this means whenever you load blender the class needs
+ to be registered too.
+
+ This is best done by creating an addon which loads on startup and registers
+ your properties.
+
+.. note::
+
+ PropertyGroups must be registered before assigning them to blender data.
+
+.. seealso::
+
+ Property types used in class declarations are all in :mod:`bpy.props`
+"""
+import bpy
+
+
+class MyPropertyGroup(bpy.types.PropertyGroup):
+ custom_1 = bpy.props.FloatProperty(name="My Float")
+ custom_2 = bpy.props.IntProperty(name="My Int")
+
+bpy.utils.register_class(MyPropertyGroup)
+
+bpy.types.Object.my_properties = MyPropertyGroup
+
+
+# test this worked
+bpy.data.objects[0].my_properties.custom_1 = 22.0
diff --git a/doc/python_api/sphinx_doc_gen.py b/doc/python_api/sphinx_doc_gen.py
index 38218675484..5f9505a7ea3 100644
--- a/doc/python_api/sphinx_doc_gen.py
+++ b/doc/python_api/sphinx_doc_gen.py
@@ -61,9 +61,10 @@ else:
"bpy.app",
"bpy.path",
"bpy.data",
- "bpy.props",
+ # "bpy.props",
"bpy.utils",
- #"bpy.types", # supports filtering
+ "bpy.context",
+ # "bpy.types", # supports filtering
"bpy.ops", # supports filtering
"bge",
"aud",
@@ -73,8 +74,8 @@ else:
"mathutils.geometry",
)
- FILTER_BPY_TYPES = ("Operator", ) # allow
- FILTER_BPY_OPS = ("import_scene", ) # allow
+ FILTER_BPY_TYPES = ("PropertyGroup", "Panel", "Menu", "Operator") # allow
+ FILTER_BPY_OPS = ("import.scene", ) # allow
# for quick rebuilds
"""
@@ -156,19 +157,20 @@ def example_extract_docstring(filepath):
def write_example_ref(ident, fw, example_id, ext="py"):
if example_id in EXAMPLE_SET:
-
+
# extract the comment
filepath = "../examples/%s.%s" % (example_id, ext)
filepath_full = os.path.join(os.path.dirname(fw.__self__.name), filepath)
-
+
text, line_no = example_extract_docstring(filepath_full)
-
+
for line in text.split("\n"):
fw("%s\n" % (ident + line).rstrip())
fw("\n")
fw("%s.. literalinclude:: %s\n" % (ident, filepath))
- fw("%s :lines: %d-\n" % (ident, line_no))
+ if line_no > 0:
+ fw("%s :lines: %d-\n" % (ident, line_no))
fw("\n")
EXAMPLE_SET_USED.add(example_id)
else:
@@ -563,6 +565,7 @@ def pyrna2sphinx(BASEPATH):
fw(".. module:: bpy.types\n\n")
+ # docs first?, ok
write_example_ref("", fw, "bpy.types.%s" % struct.identifier)
base_ids = [base.identifier for base in struct.get_bases()]
@@ -726,6 +729,9 @@ def pyrna2sphinx(BASEPATH):
fw(" * :class:`%s`\n" % ref)
fw("\n")
+ # docs last?, disable for now
+ # write_example_ref("", fw, "bpy.types.%s" % struct.identifier)
+
if "bpy.types" not in EXCLUDE_MODULES:
for struct in structs.values():
# TODO, rna_info should filter these out!
@@ -854,9 +860,10 @@ def rna2sphinx(BASEPATH):
fw("\n")
fw("This document is an API reference for Blender %s. built %s.\n" % (version_string, bpy.app.build_date))
fw("\n")
- fw("An introduction to Blender and Python can be found at <http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro>\n")
+ fw("| An introduction to Blender and Python can be found at `Quickstart Intro <http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro>`_,\n")
+ fw("| For a more general explanation of blender/python see the `API Overview <http://wiki.blender.org/index.php/Dev:2.5/Py/API/Overview>`_\n")
fw("\n")
- fw("`A PDF version of this document is also available <blender_python_reference_%s.pdf>`__\n" % version_string_fp)
+ fw("`A PDF version of this document is also available <blender_python_reference_%s.pdf>`_\n" % version_string_fp)
fw("\n")
fw(".. warning:: The Python API in Blender is **UNSTABLE**, It should only be used for testing, any script written now may break in future releases.\n")
fw(" \n")
@@ -943,6 +950,7 @@ def rna2sphinx(BASEPATH):
fw = file.write
fw("Operators (bpy.ops)\n")
fw("===================\n\n")
+ write_example_ref("", fw, "bpy.ops")
fw(".. toctree::\n")
fw(" :glob:\n\n")
fw(" bpy.ops.*\n\n")
@@ -1010,7 +1018,6 @@ def rna2sphinx(BASEPATH):
import mathutils as module
pymodule2sphinx(BASEPATH, "mathutils", module, "Math Types & Utilities (mathutils)")
-
if "mathutils.geometry" not in EXCLUDE_MODULES:
import mathutils.geometry as module
pymodule2sphinx(BASEPATH, "mathutils.geometry", module, "Geometry Utilities (mathutils.geometry)")