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authorBastien Montagne <montagne29@wanadoo.fr>2013-01-05 15:14:35 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2013-01-05 15:14:35 +0400
commit9b9da2820bc68e11e7ccbc1941b038863cbb4e62 (patch)
treeb3fff80aed57c1e752b8e55c5c8233bf31c7e355 /doc
parentbb744090317962faf66093ccccef2fe8c1947017 (diff)
Adding some example for new UIList...
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/examples/bpy.types.UIList.py89
1 files changed, 89 insertions, 0 deletions
diff --git a/doc/python_api/examples/bpy.types.UIList.py b/doc/python_api/examples/bpy.types.UIList.py
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+++ b/doc/python_api/examples/bpy.types.UIList.py
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+"""
+Basic UIList Example
++++++++++++++++++++
+This script is the UIList subclass used to show material slots, with a bunch of additional commentaries.
+
+Notice the name of the class, this naming convention is similar as the one for panels or menus.
+
+.. note::
+
+ UIList subclasses must be registered for blender to use them.
+"""
+import bpy
+
+
+class MATERIAL_UL_matslots_example(bpy.types.UIList):
+ # The draw_item function is called for each item of the collection that is visible in the list.
+ # data is the RNA object containing the collection,
+ # item is the current drawn item of the collection,
+ # icon is the "computed" icon for the item (as an integer, because some objects like materials or textures
+ # have custom icons ID, which are not available as enum items).
+ # active_data is the RNA object containing the active property for the collection (i.e. integer pointing to the
+ # active item of the collection).
+ # active_propname is the name of the active property (use 'getattr(active_data, active_propname)').
+ # index is index of the current item in the collection.
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ ob = data
+ slot = item
+ ma = slot.material
+ # draw_item must handle the three layout types... Usually 'DEFAULT' and 'COMPACT' can share the same code.
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ # You should always start your row layout by a label (icon + text), this will also make the row easily
+ # selectable in the list!
+ # We use icon_value of label, as our given icon is an integer value, not an enum ID.
+ layout.label(ma.name if ma else "", icon_value=icon)
+ # And now we can add other UI stuff...
+ # Here, we add nodes info if this material uses (old!) shading nodes.
+ if ma and not context.scene.render.use_shading_nodes:
+ manode = ma.active_node_material
+ if manode:
+ # The static method UILayout.icon returns the integer value of the icon ID "computed" for the given
+ # RNA object.
+ layout.label("Node %s" % manode.name, icon_value=layout.icon(manode))
+ elif ma.use_nodes:
+ layout.label("Node <none>")
+ else:
+ layout.label("")
+ # 'GRID' layout type should be as compact as possible (typically a single icon!).
+ elif self.layout_type in {'GRID'}:
+ layout.alignment = 'CENTER'
+ layout.label("", icon_value=icon)
+
+
+# And now we can use this list everywhere in Blender. Here is a small example panel.
+class UIListPanelExample(bpy.types.Panel):
+ """Creates a Panel in the Object properties window"""
+ bl_label = "UIList Panel"
+ bl_idname = "OBJECT_PT_ui_list_example"
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "object"
+
+ def draw(self, context):
+ layout = self.layout
+
+ obj = context.object
+
+ # template_list now takes two new args.
+ # The first one is the identifier of the registered UIList to use (if you want only the default list,
+ # with no custom draw code, use "UI_UL_list").
+ layout.template_list("MATERIAL_UL_matslots_example", "", obj, "material_slots", obj, "active_material_index")
+
+ # The second one can usually be left as an empty string. It's an additional ID used to distinguish lists in case you
+ # use the same list several times in a given area.
+ layout.template_list("MATERIAL_UL_matslots_example", "compact", obj, "material_slots",
+ obj, "active_material_index", type='COMPACT')
+
+
+def register():
+ bpy.utils.register_class(MATERIAL_UL_matslots_example)
+ bpy.utils.register_class(UIListPanelExample)
+
+
+def unregister():
+ bpy.utils.unregister_class(MATERIAL_UL_matslots_example)
+ bpy.utils.unregister_class(UIListPanelExample)
+
+
+if __name__ == "__main__":
+ register() \ No newline at end of file