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authorThomas Dinges <blender@dingto.org>2015-06-16 00:50:29 +0300
committerThomas Dinges <blender@dingto.org>2015-06-16 00:50:29 +0300
commit53e3e4633244facb76740a58f1b2b9b6c1e2a00d (patch)
treec156a1a74a0614ccd5fd0a0a7607db210af49606 /doc
parent888ed6b7f15bf30f978fabc134e1d35cf9fcee38 (diff)
Cycles / Branched Path: Some simplifications for main loop.
The main loop only handles transparent intersections from the camera ray. Therefore we can simplify some things. * Avoid PATH_RAY_CAMERA check, this is always true. * Avoid path_state_next() call, we can just set transparent flag and increase transparent bounces. This way we avoid the function call and some branching. Also remove debug num_ray_bounces++, this is incorrect here as no indirect bounce happens here. Should be no functional changes.
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