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authorJacques Beuarain <jacques.beaurain@gmail.com>2006-12-06 11:52:43 +0300
committerJacques Beuarain <jacques.beaurain@gmail.com>2006-12-06 11:52:43 +0300
commitcad803951a7f4e8e7c7c84c29dcc5f9d2368cdc8 (patch)
treefa698fc6d83d73a5be32ebec86a0d76e764b0fe3 /doc
parentcf1cbbd97936ace35840af18b0f22e3d20caabb3 (diff)
CMake: Provide better control over Python versions and library locations for both Mac and Unix and add to documentation
Diffstat (limited to 'doc')
-rw-r--r--doc/blender-cmake.txt52
1 files changed, 39 insertions, 13 deletions
diff --git a/doc/blender-cmake.txt b/doc/blender-cmake.txt
index 084b712cb8c..05037a3ab2a 100644
--- a/doc/blender-cmake.txt
+++ b/doc/blender-cmake.txt
@@ -3,22 +3,34 @@ $Id$
Blender CMake build system
============================
- Introduction
- ------------
+ Contents
+ ---------------
+
+ 1. Introduction
+ 2. Obtaining CMake
+ 3. Obtaining Dependencies
+ 4. Deciding on a Build Environment
+ 5. Configuring the build for the first time
+ 6. Configuring the build after CVS updates
+ 7. Specify alternate Python library versions and locations
- This document describes general usage of the new CMake scripts. The
- inner workings are described in blender-cmake-dev.txt.
- Obtaining CMake
+ 1. Introduction
---------------
+ This document describes general usage of the new CMake scripts. The
+ inner workings will be described in blender-cmake-dev.txt (TODO).
+
+ 2. Obtaining CMake
+ ------------------
+
CMake for can either be downloaded using your favorite package manager
or is also available from the CMake website at http://www.cmake.org
The website also contains some documentation on CMake usage but I found
the man page alone pretty helpful.
- Obtaining Dependencies
- ----------------------
+ 3. Obtaining Dependencies
+ -------------------------
Check from the page
http://www.blender.org/cms/Getting_Dependencies.135.0.html that you
@@ -26,8 +38,8 @@ $Id$
windows many of these dependencies already come in the lib/windows
module from CVS.
- Deciding on a Build Environment
- -------------------------------
+ 4. Deciding on a Build Environment
+ ----------------------------------
To build Blender with the CMake scripts you first need to decide which
build environment you feel comfortable with. This decision will also be
@@ -45,8 +57,8 @@ $Id$
progress indicator.
- Configuring the build for the first time
- ----------------------------------------
+ 5. Configuring the build for the first time
+ -------------------------------------------
CMake allows one to generate the build project files and binary objects
outside the source tree which can be pretty handy in working and experimenting
@@ -102,8 +114,8 @@ $Id$
It is also possible to use the commandline of 'cmake' to override certain
of these settings.
- Configuring the build after CVS updates
- ---------------------------------------
+ 6. Configuring the build after CVS updates
+ ------------------------------------------
The $BLENDERBUILD directory maintains a file called CMakeCache.txt which
remembers the initial run's settings for subsequent generation runs. After
@@ -114,6 +126,20 @@ $Id$
% cmake -G Xcode $BLENDERSOURCE
+ 7. Specify alternate Python library versions and locations
+ ----------------------------------------------------------
+
+ The commandline can be used to override detected/default settings, e.g:
+
+ On Unix:
+ cmake -D PYTHON_LIB=/usr/local/lib/python2.3/config/libpython2.3.so -D PYTHON_INC=/usr/local/include/python2.3 -D PYTHON_BINARY=/usr/local/bin/python2.3 -G "Unix Makefiles" ../blender
+ On Macs:
+ cmake -D PYTHON_INC=/System/Library/Frameworks/Python.framework/Versions/2.5/include/python2.5 -D PYTHON_LIBPATH=/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/config -D PYTHON_BINARY=/System/Library/Frameworks/Python.framework/Versions/2.5/bin/python2.5 -G Xcode ../blender
+
+ Mote that this should only be needed once per build directory generation because it will keep the overrides in CMakeCache.txt for subsequent runs.
+
+
+
To be continued...
TODO's