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authorCampbell Barton <ideasman42@gmail.com>2018-04-15 11:52:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-15 11:52:14 +0300
commitf3a8f97fcfa39d5dfe3e1f9d1b534e4f42ba9689 (patch)
treed56e25593274c2db6015de345ffbfa414680abdb /doc
parent94959dba1b53640e2a36cf9b5ca46aaf49c5c74a (diff)
parentd0e3fbc06b9c1560c98ba294912ff03ebe71acc5 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge.constraints.rst22
1 files changed, 21 insertions, 1 deletions
diff --git a/doc/python_api/rst/bge.constraints.rst b/doc/python_api/rst/bge.constraints.rst
index ed965c3dfc1..3cca22e9cff 100644
--- a/doc/python_api/rst/bge.constraints.rst
+++ b/doc/python_api/rst/bge.constraints.rst
@@ -2,12 +2,33 @@
Physics Constraints (bge.constraints)
=====================================
+Bullet Physics provides collision detection
+and rigid body dynamics for the Blender Game Engine.
+
+Features:
+
+- Vehicle simulation.
+- Rigid body constraints: hinge and point to point (ball socket).
+- Access to internal physics settings,
+ like deactivation time, and debugging features
+
.. module:: bge.constraints
+.. note:: Note about parameter settings
+
+ Since this API is not well documented, it can be unclear what kind of values to use for setting parameters.
+ In general, damping settings should be in the range of 0 to 1 and
+ stiffness settings should not be much higher than about 10.
+
Examples
--------
+.. seealso::
+
+ For more examples of Bullet physics and how to use them
+ see the `pybullet forum <https://pybullet.org/Bullet/phpBB3/viewforum.php?f=17>`__.
+
.. include:: __/examples/bge.constraints.py
:start-line: 1
:end-line: 4
@@ -333,4 +354,3 @@ Constraint type to be used with :func:`createConstraint`.
.. data:: GENERIC_6DOF_CONSTRAINT
.. to do
-